MyPaper

暂存

  1. [2025 ICCV] CLIP-GS: Unifying Vision-Language Representation with 3D Gaussian Splatting [paper]
  2. [2026 CVPR] C3G: Learning Compact 3D Representations with 2K Gaussians [paper] [code]
  3. [2026 CVPR] EmbodiedSplat: Online Feed-Forward Semantic 3DGS for Open-Vocabulary 3D Scene Understanding [paper] [code]
  4. [2026 ICLR] Learning Unified Representation of 3D Gaussian Splatting [paper] [code]

3DGS Segmentation

Feature Distillation-based Methods

  1. [2024 CVPR] LangSplat: 3D Language Gaussian Splatting [paper] [code]
  2. [2024 CVPR] Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields [paper] [code]

Enhancing Segmentation Accuracy.

  1. [2024 ECVA] N2F2: Hierarchical Scene Understanding with Nested Neural Feature Fields [paper]
  2. [2024 arXiv] LangSurf: Language-Embedded Surface Gaussians for 3D Scene Understanding [paper] [code]
  3. [2025 arXiv] Semantic Consistent Language Gaussian Splatting for Point-Level Open-vocabulary Querying [paper] [code]
  4. [2025 ICLR] 3D Vision-Language Gaussian Splatting [paper]
  5. [2025 3DV] SuperGSeg: Open-Vocabulary 3D Segmentation with Structured Super-Gaussians [paper] [code]
  6. [2025 AAAI] Bootstraping Clustering of Gaussians for View-consistent 3D Scene Understanding [paper] [code]
  7. [2025 ICLR] econSG: Efficient and Multi-view Consistent Open-Vocabulary 3D Semantic Gaussians [paper] [code]📑
  8. [2025 ICML] ReferSplat: Referring Segmentation in 3D Gaussian Splatting [paper] [code]
  9. [2025 NeurIPS] COS3D: Collaborative Open-Vocabulary 3D Segmentation [paper] [code]
  10. [2024 arXiv] GLS: Geometry-aware 3D Language Gaussian Splatting [paper] [code]

Efforts toward Efficiency and Compactness.

  1. [2024 CVPR] Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding [paper] [code]
  2. [2025 ACM TOMM] CLIP-GS: CLIP-Informed Gaussian Splatting for View-Consistent 3D Indoor Semantic Understanding [paper] [code]
  3. [2024 IJCV] FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understanding [paper] [code]👍️
  4. [2024 ACM MM] GOI: Find 3D Gaussians of Interest with an Optimizable Open-vocabulary Semantic-space Hyperplane [paper] [code]👍️
  5. [2025 AAAI] FastLGS: Speeding Up Language Embedded Gaussians with Feature Grid Mapping [paper] [code]
  6. [2025 arXiv] FMLGS: Fast Multilevel Language Embedded Gaussians for Part-level Interactive Agents [paper]
  7. [2025 CVPR] Efficient Decoupled Feature 3D Gaussian Splatting via Hierarchical Compression [paper] [code]
  8. [2025 NeurIPS ] LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS [paper] [code]

2D Mask Lifting-based Methods

Consistency-Oriented Pre-Processing.

  1. [2024 ECCV] Gaussian Grouping: Segment and Edit Anything in 3D Scenes [paper] [code]
  2. [2024 arXiv] Gaga: Group Any Gaussians via 3D-aware Memory Bank [paper] [code]
  3. [2025 arXiv] Pointmap Association and Piecewise-Plane Constraint for Consistent and Compact 3D Gaussian Segmentation Field [paper] [code]

Consistency-Oriented Post-Processing.

  1. [2024 CVPR] OmniSeg3D: Omniversal 3D Segmentation via Hierarchical Contrastive Learning [paper] [code]
  2. [2025 IMAVIS] CAGS: Open-Vocabulary 3D Scene Understanding with Context-Aware Gaussian Splatting [paper] [code]

Consistency-Aware End-to-End Learning.

  1. [AAAI] Segment Any 3D Gaussians [paper] [code]
  2. [2023 NeurIPS] Segment Anything in 3D with Radiance Fields [paper] [code]
  3. [2024 ECCV] Click-Gaussian: Interactive Segmentation to Any 3D Gaussians [paper] [code]
  4. [2025 CVPR] Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splatting [paper] [code]
  5. [2024 NeurIPS] OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding [paper] [code]
  6. [2025 ICCV] VoteSplat: Hough Voting Gaussian Splatting for 3D Scene Understanding [paper] [code]

Joint Optimization of Multiple Cues.

  1. [2025 CVPR] COB-GS: Clear Object Boundaries in 3DGS Segmentation Based on Boundary-Adaptive Gaussian Splitting [paper] [code]
  2. [2025 CVPR] PanoGS: Gaussian-based Panoptic Segmentation for 3D Open Vocabulary Scene Understanding [paper] [code]
  3. [2025 CVPR] InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perception [paper] [code]
  4. [2024 CVPR] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering [paper] [code]

Training-Free Mask Lifting.

  1. [2024 arXiv] SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition [paper] [code]
  2. [2025 ICML] ReferSplat: Referring Segmentation in 3D Gaussian Splatting [paper] [code]
  3. [2024 ECCV] FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally [paper] [code]
  4. [2024 NeurIPS] GaussianCut: Interactive Segmentation via Graph Cut for 3D Gaussian Splatting [paper]
  5. [2025 arXiv] Training-Free Hierarchical Scene Understanding for Gaussian Splatting with Superpoint Graphs [paper] [code]
  6. [2025 CVPR] iSegMan: Interactive Segment-and-Manipulate 3D Gaussians [paper] [code]
  7. [2025 WACV] Lifting by Gaussians: A Simple, Fast and Flexible Method for 3D Instance Segmentation [paper]
  8. [2025 ICCV] LUDVIG: Learning-Free Uplifting of 2D Visual Features to Gaussian Splatting Scenes [paper] [code]

Feed-Forward-based Methods

  1. [2024 NeurIPS] Large Spatial Model: End-to-end Unposed Images to Semantic 3D [paper] [code]
  2. [2025 NeurIPS] SIU3R: Simultaneous Scene Understanding and 3D Reconstruction Beyond Feature Alignment [paper] [code]
  3. [2025 ACM MM] SLGaussian: Fast Language Gaussian Splatting in Sparse Views [paper] [code]
  4. [2025 CVPR] Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration [paper] [code]
  5. [2025 ICCV] LangScene-X: Reconstruct Generalizable 3D Language-Embedded Scenes with TriMap Video Diffusion [paper] [code]
  6. [2025 ICCV] SceneSplat: Gaussian Splatting-based Scene Understanding with Vision-Language Pretraining [paper] [code]

Related Task: 3DGS Object Detection

  1. [2025 ACM MM] A Neural Representation Framework with LLM-Driven Spatial Reasoning for Open-Vocabulary 3D Visual Grounding [paper]
  2. [2025 CVPR] ReasonGrounder: LVLM-Guided Hierarchical Feature Splatting for Open-Vocabulary 3D Visual Grounding and Reasoning [paper] [code]
  3. [2025 arXiv] Zero-shot visual grounding in 3d gaussians via view retrieval [paper] [code]
  4. [2025 ICLR] Gaussian-Det: Learning Closed-Surface Gaussians for 3D Object Detection [paper]
  5. [2024 arXiv] 3DGS-DET: Empower 3D Gaussian Splatting with Boundary Guidance and Box-Focused Sampling for 3D Object Detection [paper] [code]
  6. [2025 arXiv] MATT-GS: Masked Attention-based 3DGS for Robot Perception and Object Detection [paper]

3DGS Editing

Editing Based on Text Prompt

Localizing the Editing Object.

  1. [2024 CVPR] Gaussianeditor:Swift andcontrollable 3deditingwithgaussiansplatting [paper] [code]
  2. [2024 CVPR] GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions [paper]
  3. [2024 arXiv] GSEditPro: 3D Gaussian Splatting Editing with Attention‐based Progressive Localization [paper]
  4. [2025 WACV] Localized Gaussian Splatting Editing with Contextual Awareness [paper]
  5. [2025 ICCV] Robust 3D-Masked Part-level Editing in 3D Gaussian Splatting with Regularized Score Distillation Sampling [paper] [code]

Efforts toward Multi-View Consistency.

  1. [2024 ECCV] GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing [paper] [code]
  2. [2024 arXiv] TrAME: Trajectory-Anchored Multi-View Editing for Text-Guided 3D Gaussian Splatting Manipulation [paper]
  3. [2024 arXiv] Diffusion-Based Attention Warping for Consistent 3D Scene Editing [paper] [code]
  4. [2024 ECCV] DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing [paper] [code]
  5. [2025 CVPR] SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis [paper] [code]
  6. [2025 arXiv] InterGSEdit: Interactive 3D Gaussian Splatting Editing with 3D Geometry-Consistent Attention Prior [paper]
  7. [2025 NeurIPS] Pro3D-Editor : A Progressive-Views Perspective for Consistent and Precise 3D Editing [paper] [code]
  8. [2025 NeurIPS] Diffusion feature field for text-based 3d editing with gaussian splatting [paper]

Efforts toward Efficiency and Speed.

  1. [2024 arXiv] ProGDF: Progressive Gaussian Differential Field for Controllable and Flexible 3D Editing [paper]
  2. [2025 ICLR] DreamCatalyst: Fast and High-Quality 3D Editing via Controlling Editability and Identity Preservation [paper] [code]
  3. [2026 WACV] 3DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting [paper] [code]
  4. [2025 CVPR] DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing [paper] [code]
  5. [2025 ICLR] 3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting [paper] [code]

Editing Based on Image Prompt

Parameter-Efficient Fine-Tuning.

  1. [2024 ACM Transactions] TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts [paper] [code]
  2. [2024 IET IMAGE PROCESS] GS-VTON: Controllable 3D Virtual Try-on with Gaussian Splatting [paper] [code]
  3. [2025 CVPR] PERSE: Personalized 3D Generative Avatars from A Single Portrait [paper] [code]
  4. [2024 ECCV] Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing [paper] [code]

Improving Multi-View Consistency with Diffusion Models.

  1. [2024 ECCV] View-Consistent 3D Editing with Gaussian Splatting [paper] [code]
  2. [2024 arXiv] TIGER: Text-Instructed 3D Gaussian Retrieval and Coherent Editing [paper] [code]

Multi-Stage Progressive Refinement.

  1. [2024 IET Image Processing] Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fields [paper] [code]
  2. [2024 arXiv] Neural Surface Priors for Editable Gaussian Splatting [paper] [code]
  3. [2024 arXiv] GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Prompting [paper] [code]

Style Transfer

Efforts toward Objective Function.

  1. [2025 CVPR] SGSST: Scaling Gaussian Splatting Style Transfer [paper] [code]
  2. [2024 NeurIPS] ReGS: Reference-based Controllable Scene Stylization with Gaussian Splatting [paper] [code]
  3. [2024 ECCV] WaSt-3D: Wasserstein-2 Distance for Scene-to-Scene Stylization on 3D Gaussians [paper] [code]
  4. [2025 AAAI] Multi-StyleGS: Stylized Gaussian Splatting with Multiple Styles [paper] [code]
  5. [2025 NeurIPS] CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian Splatting [paper] [code]

Efforts toward Integrating Diffusion Model.

  1. [2024 arXiv] InstantStyleGaussian: Efficient Art Style Transfer with 3D Gaussian Splatting [paper]
  2. [2025 ICMR] ArtNVG: Content-Style Separated Artistic Neighboring-View Gaussian Stylization [paper]
  3. [2025 CVPR] Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization [paper] [code]
  4. [2026 AAAI] FantasyStyle: Controllable Stylized Distillation for 3D Gaussian Splatting [paper] [code]

Efforts toward VGG Feature Optimization.

  1. [2025 GCPR] Gaussian Splatting in Style [paper]
  2. [2024 arXiv] StyleSplat: 3D Object Style Transfer with Gaussian Splatting [paper] [code]
  3. [2024 SIGGRAPH Asia] StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting [paper] [code]
  4. [2024 GCH] Semanticsplatstylization: Semantic scene stylization based on 3d gaussian splatting and class based style transfer [paper]

Feed-Forward-based Model.

  1. [2025 NeurIPS] Styl3R: Instant 3D Stylized Reconstruction for Arbitrary Scenes and Styles [paper] [code]
  2. [2025 ICCV] A3GS: Arbitrary Artistic Style into Arbitrary 3D Gaussian Splatting [paper] [code]

Other Editing Tasks

Object Removal.

  1. [2024 ECCV] Gaussian Grouping: Segment and Edit Anything in 3D Scenes [paper] [code]
  2. [2024 ECCV] GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal [paper] [code]
  3. [2024 ECCV] Language-Driven Physics-Based Scene Synthesis and Editing via Feature Splatting [paper] [code]

Drag.

  1. [2024 arXiv] MvDrag3D: Drag-based Creative 3D Editing via Multi-view Generation-Reconstruction Priors [paper] [code]
  2. [2025 SIGGRAPH] Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian Splatting [paper] [code]

Video Editing.

  1. [2024 ECCV] 3DEgo: 3D Editing on the Go! [paper] [code]
  2. [2024 SIGGRAPH] Portrait Video Editing Empowered by Multimodal Generative Priors [paper] [code]

Inpainting.

  1. [2024 arXiv] InFusion: Inpainting 3D Gaussians via Learning Depth Completion from Diffusion Prior [paper] [code]
  2. [2024 arXiv] RefFusion: Reference Adapted Diffusion Models for 3D Scene Inpainting [paper]
  3. [2025 ICCV] Perspective-aware 3D Gaussian Inpainting with Multi-view Consistency [paper]

3DGS Generation


3D GS

  1. [2025 3DV] Drivable 3D Gaussian Avatars [paper]
  2. [2025 3DV] SparseGS: Real-Time 360° Sparse View Synthesis using Gaussian Splatting [paper] [code]
  3. [2025 3DV] Controllable Text-to-3D Generation via Surface-Aligned Gaussian Splatting [paper] [code]
  4. [2025 3DV] GS-Pose: Cascaded Framework for Generalizable Segmentation-based 6D Object Pose Estimation [paper] [code]
  5. [2025 3DV] RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS [paper]
  6. [2025 3DV] RealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth Diffusion [paper]
  7. [2025 3DV] GarmentDreamer: 3DGS Guided Garment Synthesis with Diverse Geometry and Texture Details [paper]
  8. [2025 3DV] EgoGaussian: Dynamic Scene Understanding from Egocentric Video with 3D Gaussian Splatting [paper] [code]
  9. [2025 3DV] HeadGAP: Few-shot 3D Head Avatar via Generalizable Gaussian Priors [paper]
  10. [2025 3DV] WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting [paper] [code]
  11. [2025 3DV] LoopSplat: Loop Closure by Registering 3D Gaussian Splats [paper] [code]
  12. [2025 3DV] DEGAS: Detailed Expressions on Full-Body Gaussian Avatars [paper] [code]
  13. [2025 3DV] ShapeSplat: A Large-scale Dataset of Gaussian Splats and Their Self-Supervised Pretraining [paper] [code]
  14. [2025 3DV] LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming [paper]
  15. [2025 3DV] DynOMo: Online Point Tracking by Dynamic Online Monocular Gaussian Reconstruction [paper]
  16. [2025 3DV] Direct and Explicit 3D Generation from a Single Image [paper]
  17. [2025 3DV] Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting Scenes [paper]
  18. [2025 3DV] AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphones [paper] [code]
  19. [2025 3DV] GaussianAvatar-Editor: Photorealistic Animatable Gaussian Head Avatar Editor [paper]
  20. [2025 3DV] E-3DGS: Event-Based Novel View Rendering of Large-Scale Scenes Using 3D Gaussian Splatting [paper]
  21. [2025 3DV] Open-Vocabulary Semantic Part Segmentation of 3D Human [paper]
  22. [2025 AAAI] Segment Any 3D Gaussians [paper] [code]
  23. [2025 AAAI] GFlow: Recovering 4D World from Monocular Video [paper] [code]
  24. [2025 AAAI] DreamPhysics: Learning Physical Properties of Dynamic 3D Gaussians with Video Diffusion Priors [paper] [code]
  25. [2025 AAAI] FastLGS: Speeding up Language Embedded Gaussians with Feature Grid Mapping [paper]
  26. [2025 AAAI] TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformers [paper] [code]
  27. [2025 AAAI] DrivingForward: Feed-forward 3D Gaussian Splatting for Driving Scene Reconstruction from Flexible Surround-view Input [paper] [code]
  28. [2025 AAAI] Bootstraping Clustering of Gaussians for View-consistent 3D Scene Understanding [paper] [code]
  29. [2025 AAAI] PointTalk: Audio-Driven Dynamic Lip Point Cloud for 3D Gaussian-based Talking Head Synthesis [paper]
  30. [2025 AAAI] 3D2-Actor: Learning Pose-Conditioned 3D-Aware Denoiser for Realistic Gaussian Avatar Modeling [paper] [code]
  31. [2025 AAAI] GraphAvatar: Compact Head Avatars with GNN-Generated 3D Gaussians [paper] [code]
  32. [2025 AAAI] EGSRAL: An Enhanced 3D Gaussian Splatting based Renderer with Automated Labeling for Large-Scale Driving Scene [paper] [code]
  33. [2025 AAAI] Topology-Aware 3D Gaussian Splatting: Leveraging Persistent Homology for Optimized Structural Integrity [paper]
  34. [2025 AAAI] GaussianPainter: Painting Point Cloud into 3D Gaussians with Normal Guidance [paper] [code]
  35. [2025 AAAI] KeyGS: A Keyframe-Centric Gaussian Splatting Method for Monocular Image Sequences [paper]
  36. [2026 Unknown] HOGSA: Bimanual Hand-Object Interaction Understanding with 3D Gaussian Splatting Based Data Augmentation [paper]
  37. [2025 AAAI] DehazeGS: Seeing Through Fog with 3D Gaussian Splatting [paper]
  38. [2026 Unknown] FatesGS: Fast and Accurate Sparse-View Surface Reconstruction using Gaussian Splatting with Depth-Feature Consistency [paper] [code]
  39. [2025 AAAI] BloomScene: Lightweight Structured 3D Gaussian Splatting for Crossmodal Scene Generation [paper] [code]
  40. [2025 AAAI] Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splatting [paper]
  41. [2025 AAAI] Micro-macro Wavelet-based Gaussian Splatting for 3D Reconstruction from Unconstrained Images [paper]
  42. [2025 AAAI] Large Images are Gaussians: High-Quality Large Image Representation with Levels of 2D Gaussian Splatting [paper] [code]
  43. [2025 AAAI] Efficient Gaussian Splatting for Monocular Dynamic Scene Rendering via Sparse Time-Variant Attribute Modeling [paper]
  44. [2025 AAAI] ATLAS Navigator: Active Task-driven LAnguage-embedded Gaussian Splatting [paper] [code]
  45. [2025 AAAI] Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussian Splatting [paper] [code]
  46. [2025 AAAI] CHROME: Clothed Human Reconstruction with Occlusion-Resilience and Multiview-Consistency from a Single Image [paper]
  47. [2025 AAAI] Uncertainty-Aware Diffusion Guided Refinement of 3D Scenes [paper]
  48. [2025 AAAI] Enhancing Close-up Novel View Synthesis via Pseudo-labeling [paper]
  49. [2025 AAAI] Multi-StyleGS: Stylizing Gaussian Splatting with Multiple Styles [paper]
  50. [2025 ACM MM] Street Gaussians without 3D Object Tracker [paper]
  51. [2025 ACM MM] SLGaussian: Fast Language Gaussian Splatting in Sparse Views [paper] [code]
  52. [2025 ACM MM] EmbodiedOcc++: Boosting Embodied 3D Occupancy Prediction with Plane Regularization and Uncertainty Sampler [paper] [code]
  53. [2025 ACM MM] TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priors [paper] [code]
  54. [2025 ACM MM] CasualHDRSplat: Robust High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos [paper] [code]
  55. [2025 ACM MM] FreeInsert: Disentangled Text-Guided Object Insertion in 3D Gaussian Scene without Spatial Priors [paper]
  56. [2025 ACM MM] FlexGaussian: Flexible and Cost-Effective Training-Free Compression for 3D Gaussian Splatting [paper] [code]
  57. [2025 ACM MM] Seg-Wild: Interactive Segmentation based on 3D Gaussian Splatting for Unconstrained Image Collections [paper] [code]
  58. [2025 ACM MM] Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction [paper]
  59. [2025 ACM MM] Stereo-GS: Multi-View Stereo Vision Model for Generalizable 3D Gaussian Splatting Reconstruction [paper]
  60. [2025 ACM MM] SonicGauss: Position-Aware Physical Sound Synthesis for 3D Gaussian Representations [paper]
  61. [2025 ACM MM] GaussianCross: Cross-modal Self-supervised 3D Representation Learning via Gaussian Splatting [paper] [code]
  62. [2025 ACM MM] 3DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Rendering [paper]
  63. [2025 ACM MM] Roll Your Eyes: Gaze Redirection via Explicit 3D Eyeball Rotation [paper]
  64. [2025 ACM MM] E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Cameras [paper]
  65. [2025 ACM MM] TiP4GEN: Text to Immersive Panorama 4D Scene Generation [paper]
  66. [2025 ACM MM] SPHERE: Semantic-PHysical Engaged REpresentation for 3D Semantic Scene Completion [paper] [code]
  67. [2025 ACM MM] SemanticGarment: Semantic-Controlled Generation and Editing of 3D Gaussian Garments [paper]
  68. [2025 ACM MM] PFDepth: Heterogeneous Pinhole-Fisheye Joint Depth Estimation via Distortion-aware Gaussian-Splatted Volumetric Fusion [paper]
  69. [2025 ACM MM] BSGS: Bi-stage 3D Gaussian Splatting for Camera Motion Deblurring [paper] [code]
  70. [2025 ACM MM] HGC-Avatar: Hierarchical Gaussian Compression for Streamable Dynamic 3D Avatars [paper]
  71. [2025 ACM MM] Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Video [paper]
  72. [2025 BMVC] RUSplatting: Robust 3D Gaussian Splatting for Sparse-View Underwater Scene Reconstruction [paper]
  73. [2025 BMVC] HairGS: Hair Strand Reconstruction based on 3D Gaussian Splatting [paper]
  74. [2025 BMVC] Ev4DGS: Novel-view Rendering of Non-Rigid Objects from Monocular Event Streams [paper]
  75. [2025 CVPR] Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering [paper]
  76. [2025 CVPR] MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing [paper] [code]
  77. [2025 CVPR] DOF-GS:Adjustable Depth-of-Field 3D Gaussian Splatting for Post-Capture Refocusing, Defocus Rendering and Blur Removal [paper] [code]
  78. [2025 CVPR] Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh [paper] [code]
  79. [2025 CVPR] 3D-HGS: 3D Half-Gaussian Splatting [paper] [code]
  80. [2025 CVPR] Improving Gaussian Splatting with Localized Points Management [paper] [code]
  81. [2025 CVPR] Generative Gaussian Splatting for Unbounded 3D City Generation [paper] [code]
  82. [2025 CVPR] WonderWorld: Interactive 3D Scene Generation from a Single Image [paper] [code]
  83. [2025 CVPR] PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting [paper] [code]
  84. [2025 CVPR] Gaussian Eigen Models for Human Heads [paper] [code]
  85. [2025 CVPR] FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering [paper] [code]
  86. [2025 CVPR] Towards Realistic Example-based Modeling via 3D Gaussian Stitching [paper] [code]
  87. [2025 CVPR] GST: Precise 3D Human Body from a Single Image with Gaussian Splatting Transformers [paper] [code]
  88. [2025 CVPR] 3D-GSW: 3D Gaussian Splatting Watermark for Protecting Copyrights in Radiance Fields [paper] [code]
  89. [2025 CVPR] Disco4D: Disentangled 4D Human Generation and Animation from a Single Image [paper] [code]
  90. [2025 CVPR] RNG: Relightable Neural Gaussians [paper] [code]
  91. [2025 CVPR] IncEventGS: Pose-Free Gaussian Splatting from a Single Event Camera [paper] [code]
  92. [2025 CVPR] DepthSplat: Connecting Gaussian Splatting and Depth [paper] [code]
  93. [2025 CVPR] SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes [paper] [code]
  94. [2025 CVPR] GaussianSpa: An Optimizing-Sparsifying Simplification Framework for Compact and High-Quality 3D Gaussian Splatting [paper] [code]
  95. [2025 CVPR] USP-Gaussian: Unifying Spike-based Image Reconstruction, Pose Correction and Gaussian Splatting [paper] [code]
  96. [2025 CVPR] DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenes [paper] [code]
  97. [2025 CVPR] FruitNinja: 3D Object Interior Texture Generation with Gaussian Splatting [paper] [code]
  98. [2025 CVPR] VisionPAD: A Vision-Centric Pre-training Paradigm for Autonomous Driving [paper]
  99. [2025 CVPR] 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes [paper] [code]
  100. [2025 CVPR] SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis [paper] [code]
  101. [2025 CVPR] MAGiC-SLAM: Multi-Agent Gaussian Globally Consistent SLAM [paper] [code]
  102. [2025 CVPR] SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving [paper] [code]
  103. [2025 CVPR] Geometry Field Splatting with Gaussian Surfels [paper]
  104. [2025 CVPR] SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting [paper] [code]
  105. [2025 CVPR] Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters [paper] [code]
  106. [2025 CVPR] Textured Gaussians for Enhanced 3D Scene Appearance Modeling [paper] [code]
  107. [2025 CVPR] InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perception [paper] [code]
  108. [2025 CVPR] TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting [paper] [code]
  109. [2025 CVPR] GuardSplat: Efficient and Robust Watermarking for 3D Gaussian Splatting [paper] [code]
  110. [2025 CVPR] Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives [paper] [code]
  111. [2025 CVPR] Ref-GS: Directional Factorization for 2D Gaussian Splatting [paper] [code]
  112. [2025 CVPR] SfM-Free 3D Gaussian Splatting via Hierarchical Training [paper] [code]
  113. [2025 CVPR] Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes [paper]
  114. [2025 CVPR] AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction [paper] [code]
  115. [2025 CVPR] Volumetrically Consistent 3D Gaussian Rasterization [paper] [code]
  116. [2025 CVPR] HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splatting [paper] [code]
  117. [2025 CVPR] Multi-View Pose-Agnostic Change Localization with Zero Labels [paper] [code]
  118. [2025 CVPR] Turbo3D: Ultra-fast Text-to-3D Generation [paper] [code]
  119. [2025 CVPR] Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstruction [paper] [code]
  120. [2025 CVPR] Splatter-360: Generalizable 360∘ Gaussian Splatting for Wide-baseline Panoramic Images [paper] [code]
  121. [2025 CVPR] Omni-Scene: Omni-Gaussian Representation for Ego-Centric Sparse-View Scene Reconstruction [paper] [code]
  122. [2025 CVPR] MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Views [paper] [code]
  123. [2025 CVPR] GASP: Gaussian Avatars with Synthetic Priors [paper] [code]
  124. [2025 CVPR] GEAL: Generalizable 3D Affordance Learning with Cross-Modal Consistency [paper] [code]
  125. [2025 CVPR] Feat2GS: Probing Visual Foundation Models with Gaussian Splatting [paper] [code]
  126. [2025 CVPR] MAC-Ego3D: Multi-Agent Gaussian Consensus for Real-Time Collaborative Ego-Motion and Photorealistic 3D Reconstruction [paper] [code]
  127. [2025 CVPR] SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video [paper] [code]
  128. [2025 CVPR] GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusion [paper] [code]
  129. [2025 CVPR] DCSEG: Decoupled 3D Open-Set Segmentation using Gaussian Splatting [paper] [code]
  130. [2025 CVPR] PanSplat: 4K Panorama Synthesis with Feed-Forward Gaussian Splatting [paper] [code]
  131. [2025 CVPR] 3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting [paper] [code]
  132. [2025 CVPR] Gaussian Splatting for Efficient Satellite Image Photogrammetry [paper] [code]
  133. [2025 CVPR] GaussTR: Foundation Model-Aligned Gaussian Transformer for Self-Supervised 3D Spatial Understanding [paper] [code]
  134. [2025 CVPR] IDOL: Instant Photorealistic 3D Human Creation from a Single Image [paper] [code]
  135. [2025 CVPR] Ref-GS: Modeling View-Dependent Appearance with Environment Gaussian [paper] [code]
  136. [2025 CVPR] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing [paper] [code]
  137. [2025 CVPR] CoCoGaussian: Leveraging Circle of Confusion for Gaussian Splatting from Defocused Images [paper] [code]
  138. [2025 CVPR] OmniSplat: Taming Feed-Forward 3D Gaussian Splatting for Omnidirectional Images with Editable Capabilities [paper] [code]
  139. [2025 CVPR] MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Masks [paper] [code]
  140. [2025 CVPR] PERSE: Personalized 3D Generative Avatars from A Single Portrait [paper] [code]
  141. [2025 CVPR] MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting [paper] [code]
  142. [2025 CVPR] Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidance [paper] [code]
  143. [2025 CVPR] GauSTAR: Gaussian Surface Tracking and Reconstruction [paper] [code]
  144. [2025 CVPR] Dense-SfM: Structure from Motion with Dense Consistent Matching [paper]
  145. [2025 CVPR] UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mapping [paper] [code]
  146. [2025 CVPR] Instruct-4DGS: Efficient Dynamic Scene Editing via 4D Gaussian-based Static-Dynamic Separation [paper] [code]
  147. [2025 CVPR] AuraFusion360: Augmented Unseen Region Alignment for Reference-based 360° Unbounded Scene Inpainting [paper] [code]
  148. [2025 CVPR] 3D Gaussian Inpainting with Depth-Guided Cross-View Consistency [paper] [code]
  149. [2025 CVPR] Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration [paper] [code]
  150. [2025 CVPR] DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian Splatting [paper] [code]
  151. [2025 CVPR] Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior [paper]
  152. [2025 CVPR] Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models [paper] [code]
  153. [2025 CVPR] Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization [paper] [code]
  154. [2025 CVPR] NTR-Gaussian: Nighttime Thermal Reconstruction with 4D Gaussian Splatting Based on Thermodynamics [paper] [code]
  155. [2025 CVPR] S2Gaussian: Sparse-View Super-Resolution 3D Gaussian Splatting [paper] [code]
  156. [2025 CVPR] Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs [paper] [code]
  157. [2025 CVPR] DecoupledGaussian: Object-Scene Decoupling for Physics-Based Interaction [paper] [code]
  158. [2025 CVPR] DirectTriGS: Triplane-based Gaussian Splatting Field Representation for 3D Generation [paper]
  159. [2025 CVPR] SOGS: Second-Order Anchor for Advanced 3D Gaussian Splatting [paper]
  160. [2025 CVPR] ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian Splatting [paper]
  161. [2025 CVPR] HRAvatar: High-Quality and Relightable Gaussian Head Avatar [paper] [code]
  162. [2025 CVPR] Mitigating Ambiguities in 3D Classification with Gaussian Splatting [paper]
  163. [2025 CVPR] GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mapping [paper] [code]
  164. [2025 CVPR] 4D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Models [paper] [code]
  165. [2025 CVPR] SPC-GS: Gaussian Splatting with Semantic-Prompt Consistency for Indoor Open-World Free-view Synthesis from Sparse Inputs [paper] [code]
  166. [2025 CVPR] RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatars [paper] [code]
  167. [2025 CVPR] Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splatting [paper] [code]
  168. [2025 CVPR] RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Images [paper] [code]
  169. [2025 CVPR] BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting [paper] [code]
  170. [2025 CVPR] RigGS: Rigging of 3D Gaussians for Modeling Articulated Objects in Videos [paper]
  171. [2025 CVPR] Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting [paper]
  172. [2025 CVPR] TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splatting [paper] [code]
  173. [2025 CVPR] PanoGS: Gaussian-based Panoptic Segmentation for 3D Open Vocabulary Scene Understanding [paper] [code]
  174. [2025 CVPR] DashGaussian: Optimizing 3D Gaussian Splatting in 200 Seconds [paper] [code]
  175. [2025 CVPR] 4DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video [paper]
  176. [2025 CVPR] Hardware-Rasterized Ray-Based Gaussian Splatting [paper] [code]
  177. [2025 CVPR] NexusGS: Sparse View Synthesis with Epipolar Depth Priors in 3D Gaussian Splatting [paper] [code]
  178. [2025 CVPR] HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting [paper] [code]
  179. [2025 CVPR] From Sparse to Dense: Camera Relocalization with Scene-Specific Detector from Feature Gaussian Splatting [paper] [code]
  180. [2025 CVPR] COB-GS: Clear Object Boundaries in 3DGS Segmentation Based on Boundary-Adaptive Gaussian Splitting [paper] [code]
  181. [2025 CVPR] GaussianUDF: Inferring Unsigned Distance Functions through 3D Gaussian Splatting [paper] [code]
  182. [2025 CVPR] PartRM: Modeling Part-Level Dynamics with Large Cross-State Reconstruction Model [paper] [code]
  183. [2025 CVPR] Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface Tracking with Neural Deformation Fields [paper]
  184. [2025 CVPR] EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesis [paper] [code]
  185. [2025 CVPR] Feature4X: Bridging Any Monocular Video to 4D Agentic AI with Versatile Gaussian Feature Fields [paper]
  186. [2025 CVPR] Photorealistic Simulation-Ready Garments from a Single Pose [paper]
  187. [2025 CVPR] CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesis [paper]
  188. [2025 CVPR] RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting [paper]
  189. [2025 CVPR] EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesis [paper]
  190. [2025 CVPR] ReasonGrounder: LVLM-Guided Hierarchical Feature Splatting for Open-Vocabulary 3D Visual Grounding and Reasoning [paper]
  191. [2025 CVPR] DiET-GS: Diffusion Prior and Event Stream-Assisted Motion Deblurring 3D Gaussian Splatting [paper] [code]
  192. [2025 CVPR] Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views [paper] [code]
  193. [2025 CVPR] LITA-GS: Illumination-Agnostic Novel View Synthesis via Reference-Free 3D Gaussian Splatting and Physical Priors [paper] [code]
  194. [2025 CVPR] Scene4U: Hierarchical Layered 3D Scene Reconstruction from Single Panoramic Image for Your Immerse Exploration [paper] [code]
  195. [2025 CVPR] Monocular and Generalizable Gaussian Talking Head Animation [paper]
  196. [2025 CVPR] UnIRe: Unsupervised Instance Decomposition for Dynamic Urban Scene Reconstruction [paper]
  197. [2025 CVPR] DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting [paper] [code]
  198. [2025 CVPR] Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment [paper] [code]
  199. [2025 CVPR] Toward Real-world BEV Perception: Depth Uncertainty Estimation via Gaussian Splatting [paper] [code]
  200. [2025 CVPR] Scene Splatter: Momentum 3D Scene Generation from Single Image with Video Diffusion Model [paper]
  201. [2025 CVPR] WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments [paper] [code]
  202. [2025 CVPR] PanoDreamer: Consistent Text to 360-Degree Scene Generation [paper]
  203. [2025 CVPR] HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation [paper] [code]
  204. [2025 CVPR] Wheat3DGS: In-field 3D Reconstruction, Instance Segmentation and Phenotyping of Wheat Heads with Gaussian Splatting [paper] [code]
  205. [2025 CVPR] BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting [paper]
  206. [2025 CVPR] DropoutGS: Dropping Out Gaussians for Better Sparse-view Rendering [paper] [code]
  207. [2025 CVPR] ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videos [paper] [code]
  208. [2025 CVPR] SmallGS: Gaussian Splatting-based Camera Pose Estimation for Small-Baseline Videos [paper] [code]
  209. [2025 CVPR] Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views [paper]
  210. [2025 CVPR] SparSplat: Fast Multi-View Reconstruction with Generalizable 2D Gaussian Splatting [paper]
  211. [2025 CVPR] SGCR: Spherical Gaussians for Efficient 3D Curve Reconstruction [paper]
  212. [2025 CVPR] Time of the Flight of the Gaussians: Optimizing Depth Indirectly in Dynamic Radiance Fields [paper]
  213. [2025 CVPR] SVAD: From Single Image to 3D Avatar via Synthetic Data Generation with Video Diffusion and Data Augmentation [paper] [code]
  214. [2025 CVPR] Apply Hierarchical-Chain-of-Generation to Complex Attributes Text-to-3D Generation [paper] [code]
  215. [2025 CVPR] Steepest Descent Density Control for Compact 3D Gaussian Splatting [paper] [code]
  216. [2025 CVPR] Sparse Point Cloud Patches Rendering via Splitting 2D Gaussians [paper] [code]
  217. [2025 CVPR] iSegMan: Interactive Segment-and-Manipulate 3D Gaussians [paper] [code]
  218. [2025 CVPR] MonoSplat: Generalizable 3D Gaussian Splatting from Monocular Depth Foundation Models [paper] [code]
  219. [2025 CVPR] 4DTAM: Non-Rigid Tracking and Mapping via Dynamic Surface Gaussians [paper] [code]
  220. [2025 CVPR] 3D Gaussian Splat Vulnerabilities [paper]
  221. [2025 CVPR] FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splatting [paper] [code]
  222. [2025 CVPR] FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstruction [paper]
  223. [2025 CVPR] Gen4D: Synthesizing Humans and Scenes in the Wild [paper]
  224. [2025 CVPR] VoxelSplat: Dynamic Gaussian Splatting as an Effective Loss for Occupancy and Flow Prediction [paper] [code]
  225. [2025 CVPR] FreeGave: 3D Physics Learning from Dynamic Videos by Gaussian Velocity [paper] [code]
  226. [2025 CVPR] UniPre3D: Unified Pre-training of 3D Point Cloud Models with Cross-Modal Gaussian Splatting [paper] [code]
  227. [2025 CVPR] GS-2DGS: Geometrically Supervised 2DGS for Reflective Object Reconstruction [paper] [code]
  228. [2025 CVPR] SyncTalk++: High-Fidelity and Efficient Synchronized Talking Heads Synthesis Using Gaussian Splatting [paper] [code]
  229. [2025 CVPR] DBMovi-GS: Dynamic View Synthesis from Blurry Monocular Video via Sparse-Controlled Gaussian Splatting [paper]
  230. [2025 CVPR] Reconstructing Close Human Interaction with Appearance and Proxemics Reasoning [paper] [code]
  231. [2025 CVPR] Gaussian Splatting Feature Fields for Privacy-Preserving Visual Localization [paper]
  232. [2025 ICASSP] DEGSTalk: Decomposed Per-Embedding Gaussian Fields for Hair-Preserving Talking Face Synthesis [paper] [code]
  233. [2025 ICASSP] ConcealGS: Concealing Invisible Copyright Information in 3D Gaussian Splatting [paper] [code]
  234. [2025 ICASSP] 3D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Rendering [paper]
  235. [2025 ICASSP] See In Detail: Enhancing Sparse-view 3D Gaussian Splatting with Local Depth and Semantic Regularization [paper]
  236. [2025 ICASSP] Trick-GS: A Balanced Bag of Tricks for Efficient Gaussian Splatting [paper]
  237. [2025 ICCV] GaussianOcc: Fully Self-supervised and Efficient 3D Occupancy Estimation with Gaussian Splatting [paper] [code]
  238. [2025 ICCV] 3DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardt [paper] [code]
  239. [2025 ICCV] Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splats [paper] [code]
  240. [2025 ICCV] MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes [paper] [code]
  241. [2025 ICCV] LUDVIG: Learning-free Uplifting of 2D Visual features to Gaussian Splatting scenes [paper] [code]
  242. [2025 ICCV] Multimodal LLM Guided Exploration and Active Mapping using Fisher Information [paper]
  243. [2025 ICCV] GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering [paper] [code]
  244. [2025 ICCV] Self-Ensembling Gaussian Splatting for Few-shot Novel View Synthesis [paper] [code]
  245. [2025 ICCV] TimeFormer: Capturing Temporal Relationships of Deformable 3D Gaussians for Robust Reconstruction [paper] [code]
  246. [2025 ICCV] Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting [paper]
  247. [2025 ICCV] GazeGaussian: High-Fidelity Gaze Redirection with 3D Gaussian Splatting [paper] [code]
  248. [2025 ICCV] Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction [paper] [code]
  249. [2025 ICCV] EMD: Explicit Motion Modeling for High-Quality Street Gaussian Splatting [paper]
  250. [2025 ICCV] Sequential Gaussian Avatars with Hierarchical Motion Context [paper] [code]
  251. [2025 ICCV] A Lesson in Splats: Teacher-Guided Diffusion for 3D Gaussian Splats Generation with 2D Supervision [paper]
  252. [2025 ICCV] InfiniCube: Unbounded and Controllable Dynamic 3D Driving Scene Generation with World-Guided Video Models [paper] [code]
  253. [2025 ICCV] EmbodiedOcc: Embodied 3D Occupancy Prediction for Vision-based Online Scene Understanding [paper] [code]
  254. [2025 ICCV] FaceLift: Single Image to 3D Head with View Generation and GS-LRM [paper] [code]
  255. [2025 ICCV] SEGS-SLAM: Structure-enhanced 3D Gaussian Splatting SLAM with Appearance Embedding [paper] [code]
  256. [2025 ICCV] Generalized and Efficient 2D Gaussian Splatting for Arbitrary-scale Super-Resolution [paper] [code]
  257. [2025 ICCV] AutoOcc: Automatic Open-Ended Semantic Occupancy Annotation via Vision-Language Guided Gaussian Splatting [paper]
  258. [2025 ICCV] GaussRender: Learning 3D Occupancy with Gaussian Rendering [paper] [code]
  259. [2025 ICCV] Self-Calibrating Gaussian Splatting for Large Field of View Reconstruction [paper] [code]
  260. [2025 ICCV] GaussianFlowOcc: Sparse and Weakly Supervised Occupancy Estimation using Gaussian Splatting and Temporal Flow [paper]
  261. [2025 ICCV] Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars [paper]
  262. [2025 ICCV] MGSR: 2D/3D Mutual-boosted Gaussian Splatting for High-fidelity Surface Reconstruction under Various Light Conditions [paper] [code]
  263. [2025 ICCV] CoMoGaussian: Continuous Motion-Aware Gaussian Splatting from Motion-Blurred Images [paper] [code]
  264. [2025 ICCV] SplatTalk: 3D VQA with Gaussian Splatting [paper]
  265. [2025 ICCV] 7DGS: Unified Spatial-Temporal-Angular Gaussian Splatting [paper]
  266. [2025 ICCV] DeGauss: Dynamic-Static Decomposition with Gaussian Splatting for Distractor-free 3D Reconstruction [paper] [code]
  267. [2025 ICCV] Repurposing 2D Diffusion Models with Gaussian Atlas for 3D Generation [paper]
  268. [2025 ICCV] OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering [paper] [code]
  269. [2025 ICCV] X^2-Gaussian: 4D Radiative Gaussian Splatting for Continuous-time Tomographic Reconstruction [paper] [code]
  270. [2025 ICCV] FlowR: Flowing from Sparse to Dense 3D Reconstructions [paper]
  271. [2025 ICCV] SIGMAN: Scaling 3D Human Gaussian Generation with Millions of Assets [paper] [code]
  272. [2025 ICCV] DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relighting [paper] [code]
  273. [2025 ICCV] GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDR [paper] [code]
  274. [2025 ICCV] HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction [paper]
  275. [2025 ICCV] Visibility-Uncertainty-guided 3D Gaussian Inpainting via Scene Conceptional Learning [paper]
  276. [2025 ICCV] Sparfels: Fast Reconstruction from Sparse Unposed Imagery [paper]
  277. [2025 ICCV] GUAVA: Generalizable Upper Body 3D Gaussian Avatar [paper] [code]
  278. [2025 ICCV] QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initialization [paper]
  279. [2025 ICCV] SpatialCrafter: Unleashing the Imagination of Video Diffusion Models for Scene Reconstruction from Limited Observations [paper]
  280. [2025 ICCV] CCL-LGS: Contrastive Codebook Learning for 3D Language Gaussian Splatting [paper]
  281. [2025 ICCV] SpatialSplat: Efficient Semantic 3D from Sparse Unposed Images [paper]
  282. [2025 ICCV] AdaHuman: Animatable Detailed 3D Human Generation with Compositional Multiview Diffusion [paper]
  283. [2025 ICCV] RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGS [paper] [code]
  284. [2025 ICCV] CL-Splats: Continual Learning of Gaussian Splatting with Local Optimization [paper] [code]
  285. [2025 ICCV] Curve-Aware Gaussian Splatting for 3D Parametric Curve Reconstruction [paper] [code]
  286. [2025 ICCV] GGTalker: Talking Head Systhesis with Generalizable Gaussian Priors and Identity-Specific Adaptation [paper]
  287. [2025 ICCV] RoboPearls: Editable Video Simulation for Robot Manipulation [paper]
  288. [2025 ICCV] VoteSplat: Hough Voting Gaussian Splatting for 3D Scene Understanding [paper]
  289. [2025 ICCV] RGE-GS: Reward-Guided Expansive Driving Scene Reconstruction via Diffusion Priors [paper] [code]
  290. [2025 ICCV] From Coarse to Fine: Learnable Discrete Wavelet Transforms for Efficient 3D Gaussian Splatting [paper]
  291. [2025 ICCV] Learning Dense Feature Matching via Lifting Single 2D Image to 3D Space [paper] [code]
  292. [2025 ICCV] 3D Gaussian Splatting Driven Multi-View Robust Physical Adversarial Camouflage Generation [paper] [code]
  293. [2025 ICCV] LocalDyGS: Multi-view Global Dynamic Scene Modeling via Adaptive Local Implicit Feature Decoupling [paper]
  294. [2025 ICCV] Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian Pointmaps [paper] [code]
  295. [2025 ICCV] VisualSpeaker: Visually-Guided 3D Avatar Lip Synthesis [paper]
  296. [2025 ICCV] RegGS: Unposed Sparse Views Gaussian Splatting with 3DGS Registration [paper] [code]
  297. [2025 ICCV] Robust 3D-Masked Part-level Editing in 3D Gaussian Splatting with Regularized Score Distillation Sampling [paper] [code]
  298. [2025 ICCV] TRAN-D: 2D Gaussian Splatting-based Sparse-view Transparent Object Depth Reconstruction via Physics Simulation for Scene Update [paper]
  299. [2025 ICCV] DCHM: Depth-Consistent Human Modeling for Multiview Detection [paper] [code]
  300. [2025 ICCV] ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting [paper] [code]
  301. [2025 ICCV] SurfaceSplat: Connecting Surface Reconstruction and Gaussian Splatting [paper] [code]
  302. [2025 ICCV] Gaussian Splatting with Discretized SDF for Relightable Assets [paper] [code]
  303. [2025 ICCV] GeoAvatar: Adaptive Geometrical Gaussian Splatting for 3D Head Avatar [paper]
  304. [2025 ICCV] DASH: 4D Hash Encoding with Self-Supervised Decomposition for Real-Time Dynamic Scene Rendering [paper] [code]
  305. [2025 ICCV] HairCUP: Hair Compositional Universal Prior for 3D Gaussian Avatars [paper]
  306. [2025 ICCV] From Gallery to Wrist: Realistic 3D Bracelet Insertion in Videos [paper]
  307. [2025 ICCV] GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections [paper]
  308. [2025 ICCV] Robust and Efficient 3D Gaussian Splatting for Urban Scene Reconstruction [paper]
  309. [2025 ICCV] NeRF Is a Valuable Assistant for 3D Gaussian Splatting [paper]
  310. [2025 ICCV] MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstruction [paper] [code]
  311. [2025 ICCV] Gaussian Variation Field Diffusion for High-fidelity Video-to-4D Synthesis [paper] [code]
  312. [2025 ICCV] IGL-Nav: Incremental 3D Gaussian Localization for Image-goal Navigation [paper] [code]
  313. [2025 ICCV] No Pose at All: Self-Supervised Pose-Free 3D Gaussian Splatting from Sparse Views [paper] [code]
  314. [2025 ICCV] OCSplats: Observation Completeness Quantification and Label Noise Separation in 3DGS [paper] [code]
  315. [2025 ICCV] Can3Tok: Canonical 3D Tokenization and Latent Modeling of Scene-Level 3D Gaussians [paper] [code]
  316. [2025 ICCV] Trace3D: Consistent Segmentation Lifting via Gaussian Instance Tracing [paper] [code]
  317. [2025 ICCV] Bridging Diffusion Models and 3D Representations: A 3D Consistent Super-Resolution Framework [paper]
  318. [2025 ICCV] MuGS: Multi-Baseline Generalizable Gaussian Splatting Reconstruction [paper]
  319. [2025 ICCV] CF3: Compact and Fast 3D Feature Fields [paper]
  320. [2025 ICCV] GAP: Gaussianize Any Point Clouds with Text Guidance [paper] [code]
  321. [2025 ICCV] ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priors [paper]
  322. [2025 ICCV] Learning an Implicit Physics Model for Image-based Fluid Simulation [paper]
  323. [2025 ICCV] GaussianUpdate: Continual 3D Gaussian Splatting Update for Changing Environments [paper]
  324. [2025 ICCV] SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing [paper] [code]
  325. [2025 ICCV] TRACE: Learning 3D Gaussian Physical Dynamics from Multi-view Videos [paper]
  326. [2025 ICCV] WIPES: Wavelet-based Visual Primitives [paper]
  327. [2025 ICCV] LongSplat: Robust Unposed 3D Gaussian Splatting for Casual Long Videos [paper] [code]
  328. [2025 ICCV] GWM: Towards Scalable Gaussian World Models for Robotic Manipulation [paper]
  329. [2025 ICCV] GSVisLoc: Generalizable Visual Localization for Gaussian Splatting Scene Representations [paper]
  330. [2025 ICCV] Seam360GS: Seamless 360° Gaussian Splatting from Real-World Omnidirectional Images [paper]
  331. [2025 ICCV] Im2Haircut: Single-view Strand-based Hair Reconstruction for Human Avatars [paper] [code]
  332. [2025 ICCV] T2Bs: Text-to-Character Blendshapes via Video Generation [paper]
  333. [2025 ICCV] EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Device [paper] [code]
  334. [2025 ICCV] PolGS: Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction [paper] [code]
  335. [2025 ICCV] PU-Gaussian: Point Cloud Upsampling using 3D Gaussian Representation [paper] [code]
  336. [2025 ICCV] SeHDR: Single-Exposure HDR Novel View Synthesis via 3D Gaussian Bracketing [paper] [code]
  337. [2025 ICCV] StealthAttack: Robust 3D Gaussian Splatting Poisoning via Density-Guided Illusions [paper] [code]
  338. [2025 ICCV] Perspective-aware 3D Gaussian Inpainting with Multi-view Consistency [paper]
  339. [2025 ICCV] Hybrid Gaussian Splatting for Novel Urban View Synthesis [paper]
  340. [2025 ICCV] Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Rendering [paper]
  341. [2025 ICCV] Capture, Canonicalize, Splat: Zero-Shot 3D Gaussian Avatars from Unstructured Phone Images [paper]
  342. [2025 ICCV] Leveraging Learned Image Prior for 3D Gaussian Compression [paper]
  343. [2025 ICCV] InsideOut: Integrated RGB-Radiative Gaussian Splatting for Comprehensive 3D Object Representation [paper]
  344. [2025 ICCV] HouseTour: A Virtual Real Estate A(I)gent [paper] [code]
  345. [2025 ICCV] DIMO: Diverse 3D Motion Generation for Arbitrary Objects [paper] [code]
  346. [2025 ICIP] Sparse2DGS: Sparse-View Surface Reconstruction using 2D Gaussian Splatting with Dense Point Cloud [paper]
  347. [2025 ICIP] ErpGS: Equirectangular Image Rendering enhanced with 3D Gaussian Regularization [paper]
  348. [2025 ICIP] Pose-free 3D Gaussian splatting via shape-ray estimation [paper]
  349. [2025 ICIP] ICP-3DGS: SfM-free 3D Gaussian Splatting for Large-scale Unbounded Scenes [paper] [code]
  350. [2025 ICLR] Dynamic Gaussians Mesh: Consistent Mesh Reconstruction from Monocular Videos [paper] [code]
  351. [2025 ICLR] EG4D: Explicit Generation of 4D Object without Score Distillation [paper] [code]
  352. [2025 ICLR] 3D StreetUnveiler with Semantic-Aware 2DGS [paper] [code]
  353. [2025 ICLR] 3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting [paper] [code]
  354. [2025 ICLR] MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priors [paper]
  355. [2025 ICLR] Generalizable Human Gaussians from Single-View Image [paper] [code]
  356. [2025 ICLR] InstantSplamp: Fast and Generalizable Stenography Framework for Generative Gaussian Splatting [paper] [code]
  357. [2025 ICLR] Gaussian Splatting Lucas-Kanade [paper]
  358. [2025 ICLR] GS-CPR: Efficient Camera Pose Refinement via 3D Gaussian Splatting [paper]
  359. [2025 ICLR] Atlas Gaussians Diffusion for 3D Generation with Infinite Number of Points [paper] [code]
  360. [2025 ICLR] OmniRe: Omni Urban Scene Reconstruction [paper] [code]
  361. [2025 ICLR] ThermalGaussian: Thermal 3D Gaussian Splatting [paper]
  362. [2025 ICLR] Gaussian-Det: Learning Closed-Surface Gaussians for 3D Object Detection [paper]
  363. [2025 ICLR] GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering [paper] [code]
  364. [2025 ICLR] 6DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Rendering [paper]
  365. [2025 ICLR] RelitLRM: Generative Relightable Radiance for Large Reconstruction Models [paper]
  366. [2025 ICLR] 3D Vision-Language Gaussian Splatting [paper]
  367. [2025 ICLR] Fast Feedforward 3D Gaussian Splatting Compression [paper] [code]
  368. [2025 ICLR] Poison-splat: Computation Cost Attack on 3D Gaussian Splatting [paper] [code]
  369. [2025 ICLR] SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatars [paper] [code]
  370. [2025 ICLR] Sort-free Gaussian Splatting via Weighted Sum Rendering [paper]
  371. [2025 ICLR] No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images [paper] [code]
  372. [2025 ICLR] CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes [paper] [code]
  373. [2025 ICLR] SplatFormer: Point Transformer for Robust 3D Gaussian Splatting [paper] [code]
  374. [2025 ICLR] Reflective Gaussian Splatting [paper] [code]
  375. [2025 ICLR] STORM: Spatio-Temporal Reconstruction Model for Large-Scale Outdoor Scenes [paper] [code]
  376. [2025 ICLR] Locality-aware Gaussian Compression for Fast and High-quality Rendering [paper]
  377. [2025 ICLR] Scalable Benchmarking and Robust Learning for Noise-Free Ego-Motion and 3D Reconstruction from Noisy Video [paper] [code]
  378. [2025 ICLR] DiffSplat: Repurposing Image Diffusion Models for Scalable Gaussian Splat Generation [paper] [code]
  379. [2025 ICLR] OmniPhysGS: 3D Constitutive Gaussians for General Physics-Based Dynamics Generation [paper] [code]
  380. [2025 ICLR] SC-OmniGS: Self-Calibrating Omnidirectional Gaussian Splatting [paper]
  381. [2025 ICLR] Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priors [paper]
  382. [2025 ICLR] OMG: Opacity Matters in Material Modeling with Gaussian Splatting [paper]
  383. [2025 ICLR] High-Dynamic Radar Sequence Prediction for Weather Nowcasting Using Spatiotemporal Coherent Gaussian Representation [paper] [code]
  384. [2025 ICLR] Graph-Guided Scene Reconstruction from Images with 3D Gaussian Splatting [paper]
  385. [2025 ICLR] UniGS: Unified Language-Image-3D Pretraining with Gaussian Splatting [paper] [code]
  386. [2025 ICLR] Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting [paper] [code]
  387. [2025 ICLR] CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS Compression [paper]
  388. [2025 ICLR] SecureGS: Boosting the Security and Fidelity of 3D Gaussian Splatting Steganography [paper]
  389. [2025 ICLR] Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene [paper] [code]
  390. [2025 ICLR] 3D-Spatial MultiModal Memory [paper] [code]
  391. [2025 ICLR] Optimizing 4D Gaussians for Dynamic Scene Video from Single Landscape Images [paper] [code]
  392. [2025 ICME] Divide-and-Conquer: Dual-Hierarchical Optimization for Semantic 4D Gaussian Spatting [paper]
  393. [2025 ICME] TC-GS: Tri-plane based compression for 3D Gaussian Splatting [paper] [code]
  394. [2025 ICME] ABC-GS: Alignment-Based Controllable Style Transfer for 3D Gaussian Splatting [paper] [code]
  395. [2025 ICME] Enhancing 3D Gaussian Splatting Compression via Spatial Condition-based Prediction [paper]
  396. [2025 ICME] ExScene: Free-View 3D Scene Reconstruction with Gaussian Splatting from a Single Image [paper]
  397. [2025 ICME] 3DBonsai: Structure-Aware Bonsai Modeling Using Conditioned 3D Gaussian Splatting [paper]
  398. [2025 ICME] ContrastiveGaussian: High-Fidelity 3D Generation with Contrastive Learning and Gaussian Splatting [paper]
  399. [2025 ICME] SMPL Normal Map Is All You Need for Single-view Textured Human Reconstruction [paper]
  400. [2025 ICML] PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting [paper] [code]
  401. [2025 ICML] PEP-GS: Perceptually-Enhanced Precise Structured 3D Gaussians for View-Adaptive Rendering [paper] [code]
  402. [2025 ICML] HybridGS: High-Efficiency Gaussian Splatting Data Compression using Dual-Channel Sparse Representation and Point Cloud Encoder [paper] [code]
  403. [2025 ICML] Tackling View-Dependent Semantics in 3D Language Gaussian Splatting [paper] [code]
  404. [2025 ICML] VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians [paper] [code]
  405. [2025 ICML] Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting [paper] [code]
  406. [2025 ICML] ReferSplat: Referring Segmentation in 3D Gaussian Splatting [paper] [code]
  407. [2025 ICRA] Gaussian-LIC: Photo-realistic LiDAR-Inertial-Camera SLAM with 3D Gaussian Splatting [paper] [code]
  408. [2025 ICRA] AutoSplat: Constrained Gaussian Splatting for Autonomous Driving Scene Reconstruction [paper]
  409. [2025 ICRA] SAFER-Splat: A Control Barrier Function for Safe Navigation with Online Gaussian Splatting Maps [paper] [code]
  410. [2025 ICRA] RenderWorld: World Model with Self-Supervised 3D Label [paper]
  411. [2025 ICRA] Hier-SLAM: Scaling-up Semantics in SLAM with a Hierarchically Categorical Gaussian Splatting [paper] [code]
  412. [2025 ICRA] MGSO: Monocular Real-time Photometric SLAM with Efficient 3D Gaussian Splatting [paper]
  413. [2025 ICRA] SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Model [paper] [code]
  414. [2025 ICRA] RL-GSBridge: 3D Gaussian Splatting Based Real2Sim2Real Method for Robotic Manipulation Learning [paper] [code]
  415. [2025 ICRA] Next Best Sense: Guiding Vision and Touch with FisherRF for 3D Gaussian Splatting [paper] [code]
  416. [2025 ICRA] DGTR: Distributed Gaussian Turbo-Reconstruction for Sparse-View Vast Scenes [paper]
  417. [2025 ICRA] WeatherGS: 3D Scene Reconstruction in Adverse Weather Conditions via Gaussian Splatting [paper] [code]
  418. [2025 ICRA] Advancing Dense Endoscopic Reconstruction with Gaussian Splatting-driven Surface Normal-aware Tracking and Mapping [paper] [code]
  419. [2025 ICRA] GARAD-SLAM: 3D GAussian splatting for Real-time Anti Dynamic SLAM [paper]
  420. [2025 ICRA] PUGS: Zero-shot Physical Understanding with Gaussian Splatting [paper] [code]
  421. [2025 ICRA] RGB-Only Gaussian Splatting SLAM for Unbounded Outdoor Scenes [paper] [code]
  422. [2025 ICRA] OpenGS-SLAM: Open-Set Dense Semantic SLAM with 3D Gaussian Splatting for Object-Level Scene Understanding [paper] [code]
  423. [2025 ICRA] Persistent Object Gaussian Splat (POGS) for Tracking Human and Robot Manipulation of Irregularly Shaped Objects [paper] [code]
  424. [2025 ICRA] LiDAR-enhanced 3D Gaussian Splatting Mapping [paper]
  425. [2025 ICRA] DLO-Splatting: Tracking Deformable Linear Objects Using 3D Gaussian Splatting [paper]
  426. [2025 ICRA] Large-Scale Gaussian Splatting SLAM [paper] [code]
  427. [2025 ICRA] Gaussian-LIC2: LiDAR-Inertial-Camera Gaussian Splatting SLAM [paper] [code]
  428. [2025 ICRA] FGO-SLAM: Enhancing Gaussian SLAM with Globally Consistent Opacity Radiance Field [paper]
  429. [2025 ICRA] A Shared-Autonomy Construction Robotic System for Overhead Works [paper]
  430. [2025 IROS] SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAM [paper]
  431. [2025 IROS] GRaD-Nav: Efficiently Learning Visual Drone Navigation with Gaussian Radiance Fields and Differentiable Dynamics [paper] [code]
  432. [2025 IROS] GS-SDF: LiDAR-Augmented Gaussian Splatting and Neural SDF for Geometrically Consistent Rendering and Reconstruction [paper] [code]
  433. [2025 IROS] Embracing Dynamics: Dynamics-aware 4D Gaussian Splatting SLAM [paper]
  434. [2025 IROS] FOCI: Trajectory Optimization on Gaussian Splats [paper] [code]
  435. [2025 IROS] 3D Gaussian Splatting for Fine-Detailed Surface Reconstruction in Large-Scale Scene [paper]
  436. [2025 IROS] ArtGS:3D Gaussian Splatting for Interactive Visual-Physical Modeling and Manipulation of Articulated Objects [paper]
  437. [2025 IROS] SGLoc: Semantic Localization System for Camera Pose Estimation from 3D Gaussian Splatting Representation [paper] [code]
  438. [2025 IROS] CRUISE: Cooperative Reconstruction and Editing in V2X Scenarios using Gaussian Splatting [paper] [code]
  439. [2025 IROS] Automated 3D-GS Registration and Fusion via Skeleton Alignment and Gaussian-Adaptive Features [paper]
  440. [2025 IROS] OpenGS-Fusion: Open-Vocabulary Dense Mapping with Hybrid 3D Gaussian Splatting for Refined Object-Level Understanding [paper] [code]
  441. [2025 IROS] Pseudo Depth Meets Gaussian: A Feed-forward RGB SLAM Baseline [paper] [code]
  442. [2025 IROS] Multi-view Normal and Distance Guidance Gaussian Splatting for Surface Reconstruction [paper] [code]
  443. [2025 IROS] Botany-Bot: Digital Twin Monitoring of Occluded and Underleaf Plant Structures with Gaussian Splats [paper]
  444. [2025 IROS] GRASPLAT: Enabling dexterous grasping through novel view synthesis [paper]
  445. [2025 IROS] STG-Avatar: Animatable Human Avatars via Spacetime Gaussian [paper] [code]
  446. [2025 IROS] Robust and High-Fidelity 3D Gaussian Splatting: Fusing Pose Priors and Geometry Constraints for Texture-Deficient Outdoor Scenes [paper]
  447. [2025 IROS] iGaussian: Real-Time Camera Pose Estimation via Feed-Forward 3D Gaussian Splatting Inversion [paper] [code]
  448. [2025 MICCAI] EndoFlow-SLAM: Real-Time Endoscopic SLAM with Flow-Constrained Gaussian Splatting [paper]
  449. [2025 MICCAI] DIGS: Dynamic CBCT Reconstruction using Deformation-Informed 4D Gaussian Splatting and a Low-Rank Free-Form Deformation Model [paper] [code]
  450. [2025 MICCAI] Endo-4DGX: Robust Endoscopic Scene Reconstruction and Illumination Correction with Gaussian Splatting [paper] [code]
  451. [2025 MICCAI] SurgTPGS: Semantic 3D Surgical Scene Understanding with Text Promptable Gaussian Splatting [paper] [code]
  452. [2025 MICCAI] Dyna3DGR: 4D Cardiac Motion Tracking with Dynamic 3D Gaussian Representation [paper] [code]
  453. [2025 MICCAI] Efficient 3D Scene Reconstruction and Simulation from Sparse Endoscopic Views [paper]
  454. [2025 MICCAI] BridgeSplat: Bidirectionally Coupled CT and Non-Rigid Gaussian Splatting for Deformable Intraoperative Surgical Navigation [paper]
  455. [2025 NeurIPS] EnerVerse: Envisioning Embodied Future Space for Robotics Manipulation [paper]
  456. [2025 NeurIPS] Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splatting [paper] [code]
  457. [2025 NeurIPS] Segment then Splat: A Unified Approach for 3D Open-Vocabulary Segmentation based on Gaussian Splatting [paper] [code]
  458. [2025 NeurIPS] Motion Matters: Compact Gaussian Streaming for Free-Viewpoint Video Reconstruction [paper]
  459. [2025 NeurIPS] CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian Splatting [paper] [code]
  460. [2025 NeurIPS] LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering [paper]
  461. [2025 NeurIPS] ZPressor: Bottleneck-Aware Compression for Scalable Feed-Forward 3DGS [paper] [code]
  462. [2025 NeurIPS] Robust Neural Rendering in the Wild with Asymmetric Dual 3D Gaussian Splatting [paper]
  463. [2025 NeurIPS] BecomingLit: Relightable Gaussian Avatars with Hybrid Neural Shading [paper]
  464. [2025 NeurIPS] HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene [paper]
  465. [2025 NeurIPS] Metropolis-Hastings Sampling for 3D Gaussian Reconstruction [paper] [code]
  466. [2025 NeurIPS] LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS [paper] [code]
  467. [2025 NeurIPS] Temporal Smoothness-Aware Rate-Distortion Optimized 4D Gaussian Splatting [paper]
  468. [2025 IROS] Omni-Scan: Creating Visually-Accurate Digital Twin Object Models Using a Bimanual Robot with Handover and Gaussian Splat Merging [paper]
  469. [2025 NeurIPS] Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splatting [paper]
  470. [2025 NeurIPS] SQS: Enhancing Sparse Perception Models via Query-based Splatting in Autonomous Driving [paper]
  471. [2025 NeurIPS] HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesis [paper] [code]
  472. [2025 NeurIPS] Orientation-anchored Hyper-Gaussian for 4D Reconstruction from Casual Videos [paper] [code]
  473. [2025 NeurIPS] MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamics [paper] [code]
  474. [2025 NeurIPS] VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignment [paper] [code]
  475. [2025 NeurIPS] DriveGen3D: Boosting Feed-Forward Driving Scene Generation with Efficient Video Diffusion [paper]
  476. [2025 NeurIPS] Fix False Transparency by Noise Guided Splatting [paper] [code]
  477. [2025 NeurIPS] COS3D: Collaborative Open-Vocabulary 3D Segmentation [paper] [code]
  478. [2025 NeurIPS] OnlineSplatter: Pose-Free Online 3D Reconstruction for Free-Moving Objects [paper]
  479. [2025 NeurIPS] VR-Drive: Viewpoint-Robust End-to-End Driving with Feed-Forward 3D Gaussian Splatting [paper] [code]
  480. [2025 NeurIPS] PlanarGS: High-Fidelity Indoor 3D Gaussian Splatting Guided by Vision-Language Planar Priors [paper] [code]
  481. [2025 NeurIPS] AtlasGS: Atlanta-world Guided Surface Reconstruction with Implicit Structured Gaussians [paper]
  482. [2025 NeurIPS] EA3D: Online Open-World 3D Object Extraction from Streaming Videos [paper] [code]
  483. [2025 NeurIPS] HEIR: Learning Graph-Based Motion Hierarchies [paper]
  484. [2025 NeurIPS] DC4GS: Directional Consistency-Driven Adaptive Density Control for 3D Gaussian Splatting [paper] [code]
  485. [2025 NeurIPS] GauDP: Reinventing Multi-Agent Collaboration through Gaussian-Image Synergy in Diffusion Policies [paper]
  486. [2025 NeurIPS] IBGS: Image-Based Gaussian Splatting [paper] [code]
  487. [2025 NeurIPS] TRIM: Scalable 3D Gaussian Diffusion Inference with Temporal and Spatial Trimming [paper] [code]
  488. [2025 NeurIPS] Novel View Synthesis from A Few Glimpses via Test-Time Natural Video Completion [paper] [code]
  489. [2025 NeurIPS] DGH: Dynamic Gaussian Hair [paper]
  490. [2025 SIGGRAPH] SpotlessSplats: Ignoring Distractors in 3D Gaussian Splatting [paper] [code]
  491. [2025 SIGGRAPH] FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering [paper] [code]
  492. [2025 SIGGRAPH] LayerPano3D: Layered 3D Panorama for Hyper-Immersive Scene Generation [paper] [code]
  493. [2025 SIGGRAPH] SqueezeMe: Efficient Gaussian Avatars for VR [paper]
  494. [2025 SIGGRAPH] SplatMAP: Online Dense Monocular SLAM with 3D Gaussian Splatting [paper]
  495. [2025 SIGGRAPH] Deformable Beta Splatting [paper] [code]
  496. [2025 SIGGRAPH] Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian Splatting [paper] [code]
  497. [2025 SIGGRAPH Aisa] GigaSLAM: Large-Scale Monocular SLAM with Hierachical Gaussian Splats [paper]
  498. [2025 SIGGRAPH Asia] Generating 360° Video is What You Need For a 3D Scene [paper]
  499. [2025 SIGGRAPH Asia] In-2-4D: Inbetweening from Two Single-View Images to 4D Generation [paper] [code]
  500. [2025 SIGGRAPH] TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians [paper] [code]
  501. [2025 SIGGRAPH] Compensating Spatiotemporally Inconsistent Observations for Online Dynamic 3D Gaussian Splatting [paper] [code]
  502. [2025 SIGGRAPH] TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modeling [paper]
  503. [2025 SIGGRAPH] Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenes [paper] [code]
  504. [2025 SIGGRAPH] Monocular Online Reconstruction with Enhanced Detail Preservation [paper]
  505. [2025 SIGGRAPH] EVA: Expressive Virtual Avatars from Multi-view Videos [paper]
  506. [2025 SIGGRAPH Asia] AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views [paper] [code]
  507. [2025 SIGGRAPH Asia] WorldExplorer: Towards Generating Fully Navigable 3D Scenes [paper]
  508. [2025 SIGGRAPH] On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images [paper] [code]
  509. [2025 SIGGRAPH] Splat and Replace: 3D Reconstruction with Repetitive Elements [paper]
  510. [2025 SIGGRAPH Asia] SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction [paper]
  511. [2025 SIGGRAPH] 3DGH: 3D Head Generation with Composable Hair and Face [paper]
  512. [2025 SIGGRAPH] GaVS: 3D-Grounded Video Stabilization via Temporally-Consistent Local Reconstruction and Rendering [paper] [code]
  513. [2025 SIGGRAPH] Gbake: Baking 3D Gaussian Splats into Reflection Probes [paper]
  514. [2025 SIGGRAPH] ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressions [paper]
  515. [2025 SIGGRAPH Asia] AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting [paper] [code]
  516. [2025 SIGGRAPH Asia] GS-RoadPatching: Inpainting Gaussians via 3D Searching and Placing for Driving Scenes [paper]
  517. [2025 SIGGRAPH Asia] PowerGS: Display-Rendering Power Co-Optimization for Neural Rendering in Power-Constrained XR Systems [paper] [code]
  518. [2025 SIGGRAPH Asia] LVT: Large-Scale Scene Reconstruction via Local View Transformers [paper]
  519. [2025 SIGGRAPH Asia] PAD3R: Pose-Aware Dynamic 3D Reconstruction from Casual Videos [paper]
  520. [2025 SIGGRAPH Asia] Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Multi-View Performance Captures [paper]
  521. [2025 SIGGRAPH Asia] Gaussian See, Gaussian Do: Semantic 3D Motion Transfer from Multiview Video [paper] [code]
  522. [2025 SIGGRAPH Asia] Clustered Error Correction with Grouped 4D Gaussian Splatting [paper] [code]
  523. [2025 SIGGRAPH Asia] Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction [paper] [code]
  524. [2025 SIGGRAPH Asia] DeMapGS: Simultaneous Mesh Deformation and Surface Attribute Mapping via Gaussian Splatting [paper] [code]
  525. [2025 WACV] GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis [paper]
  526. [2025 WACV] DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing [paper] [code]
  527. [2025 WACV] OmniGS: Omnidirectional Gaussian Splatting for Fast Radiance Field Reconstruction using Omnidirectional Images [paper]
  528. [2025 WACV] GaussianBeV: 3D Gaussian Representation meets Perception Models for BeV Segmentation [paper]
  529. [2025 WACV] Localized Gaussian Splatting Editing with Contextual Awareness [paper]
  530. [2025 WACV] LumiGauss: High-Fidelity Outdoor Relighting with 2D Gaussian Splatting [paper] [code]
  531. [2025 WACV] EdgeGaussians -- 3D Edge Mapping via Gaussian Splatting [paper] [code]
  532. [2025 WACV] GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling [paper] [code]
  533. [2025 WACV] Gaussian Deja-vu: Creating Controllable 3D Gaussian Head-Avatars with Enhanced Generalization and Personalization Abilities [paper] [code]
  534. [2025 WACV] UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstruction [paper]
  535. [2025 WACV] ELMGS: Enhancing memory and computation scaLability through coMpression for 3D Gaussian Splatting [paper]
  536. [2025 WACV] Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstruction [paper] [code]
  537. [2025 WACV] Planar Gaussian Splatting [paper]
  538. [2025 WACV] BeSplat -- Gaussian Splatting from a Single Blurry Image and Event Stream [paper]
  539. [2025 WACV] Lifting by Gaussians: A Simple, Fast and Flexible Method for 3D Instance Segmentation [paper]
  540. [2025 WACV] Diffusion-Guided Gaussian Splatting for Large-Scale Unconstrained 3D Reconstruction and Novel View Synthesis [paper]

2026

  1. [2026 3DV] Dream, Lift, Animate: From Single Images to Animatable Gaussian Avatars [paper]
  2. [2026 3DV] GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objects [paper]
  3. [2026 3DV] Proxy-Free Gaussian Splats Deformation with Splat-Based Surface Estimation [paper] [code]
  4. [2026 3DV] TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars [paper] [code]
  5. [2026 3DV] From Blurry to Believable: Enhancing Low-quality Talking Heads with 3D Generative Priors [paper] [code]
  6. [2026 AAAI] FantasyStyle: Controllable Stylized Distillation for 3D Gaussian Splatting [paper]
  7. [2026 AAAI] Vision-Only Gaussian Splatting for Collaborative Semantic Occupancy Prediction [paper]
  8. [2026 AAAI] Arbitrary-Scale 3D Gaussian Super-Resolution [paper]
  9. [2026 AAAI] MeshSplat: Generalizable Sparse-View Surface Reconstruction via Gaussian Splatting [paper] [code]
  10. [2026 AAAI] StreamSTGS: Streaming Spatial and Temporal Gaussian Grids for Real-Time Free-Viewpoint Video [paper] [code]
  11. [2026 AAAI] Physics-Informed Deformable Gaussian Splatting: Towards Unified Constitutive Laws for Time-Evolving Material Field [paper] [code]
  12. [2026 AAAI] Rethinking Rainy 3D Scene Reconstruction via Perspective Transforming and Brightness Tuning [paper] [code]
  13. [2026 AAAI] 4DSTR: Advancing Generative 4D Gaussians with Spatial-Temporal Rectification for High-Quality and Consistent 4D Generation [paper]
  14. [2026 AAAI] Perceptual Quality Assessment of 3D Gaussian Splatting: A Subjective Dataset and Prediction Metric [paper] [code]
  15. [2026 AAAI] TSPE-GS: Probabilistic Depth Extraction for Semi-Transparent Surface Reconstruction via 3D Gaussian Splatting [paper] [code]
  16. [2026 AAAI] Multivariate Gaussian Representation Learning for Medical Action Evaluation [paper]
  17. [2026 AAAI] PINGS-X: Physics-Informed Normalized Gaussian Splatting with Axes Alignment for Efficient Super-Resolution of 4D Flow MRI [paper] [code]
  18. [2026 AAAI] SRSplat: Feed-Forward Super-Resolution Gaussian Splatting from Sparse Multi-View Images [paper] [code]
  19. [2026 AAAI] GUIDE: Gaussian Unified Instance Detection for Enhanced Obstacle Perception in Autonomous Driving [paper] [code]
  20. [2026 AAAI] Opt3DGS: Optimizing 3D Gaussian Splatting with Adaptive Exploration and Curvature-Aware Exploitation [paper]
  21. [2026 AAAI] SparseSurf: Sparse-View 3D Gaussian Splatting for Surface Reconstruction [paper] [code]
  22. [2026 AAAI] Gaussian Blending: Rethinking Alpha Blending in 3D Gaussian Splatting [paper] [code]
  23. [2026 AAAI] GS-Checker: Tampering Localization for 3D Gaussian Splatting [paper]
  24. [2026 AAAI] Debiasing Diffusion Priors via 3D Attention for Consistent Gaussian Splatting [paper] [code]
  25. [2026 AAAI] UniC-Lift: Unified 3D Instance Segmentation via Contrastive Learning [paper] [code]
  26. [2026 AAAI] OceanSplat: Object-aware Gaussian Splatting with Trinocular View Consistency for Underwater Scene Reconstruction [paper] [code]
  27. [2026 AAAI] TG-Field: Geometry-Aware Radiative Gaussian Fields for Tomographic Reconstruction [paper]
  28. [2026 Eurographics] GS-2M: Gaussian Splatting for Joint Mesh Reconstruction and Material Decomposition [paper] [code]
  29. [2026 TIM] RoGER-SLAM: A Robust Gaussian Splatting SLAM System for Noisy and Low-light Environment Resilience [paper]
  30. [2026 HPCA] Splatonic: Architecture Support for 3D Gaussian Splatting SLAM via Sparse Processing [paper]
  31. [2026 Eurographics] GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars [paper] [code]
  32. [2026 DCC] Lightweight 3D Gaussian Splatting Compression via Video Codec [paper] [code]
  33. [2026 DCC] Voxel-GS: Quantized Scaffold Gaussian Splatting Compression with Run-Length Coding [paper] [code]
  34. [2026 HPCA] GRTX: Efficient Ray Tracing for 3D Gaussian-Based Rendering [paper]
  35. [2026 TVCG] VRGaussianAvatar: Integrating 3D Gaussian Avatars into VR [paper] [code]
  36. [2026 TVCG] OFERA: Blendshape-driven 3D Gaussian Control for Occluded Facial Expression to Realistic Avatars in VR [paper]
  37. [2026 CVM] SkeletonGaussian: Editable 4D Generation through Gaussian Skeletonization [paper] [code]
  38. [2026 Eurographics] LeafFit: Plant Assets Creation from 3D Gaussian Splatting [paper] [code]
  39. [2026 CVPR] HyperGaussians: High-Dimensional Gaussian Splatting for High-Fidelity Animatable Face Avatars [paper] [code]
  40. [2026 CVPR] MoVieS: Motion-Aware 4D Dynamic View Synthesis in One Second [paper] [code]
  41. [2026 CVPR] iLRM: An Iterative Large 3D Reconstruction Model [paper] [code]
  42. [2026 CVPR] Uni3R: Unified 3D Reconstruction and Semantic Understanding via Generalizable Gaussian Splatting from Unposed Multi-View Images [paper] [code]
  43. [2026 CVPR] REALM: An MLLM-Agent Framework for Open World 3D Reasoning Segmentation and Editing on Gaussian Splatting [paper] [code]
  44. [2026 CVPR] Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models [paper] [code]
  45. [2026 CVPR] FastGS: Training 3D Gaussian Splatting in 100 Seconds [paper] [code]
  46. [2026 CVPR] STAvatar: Soft Binding and Temporal Density Control for Monocular 3D Head Avatars Reconstruction [paper] [code]
  47. [2026 CVPR] EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Images [paper] [code]
  48. [2026 CVPR] GaussianDWM: 3D Gaussian Driving World Model for Unified Scene Understanding and Multi-Modal Generation [paper] [code]
  49. [2026 CVPR] ParkGaussian: Surround-view 3D Gaussian Splatting for Autonomous Parking [paper] [code]
  50. [2026 CVPR] Faster-GS: Analyzing and Improving Gaussian Splatting Optimization [paper] [code]
  51. [2026 CVPR] B-Seg: Camera-Free, Training-Free 3DGS Segmentation via Analytic EIG and Beta-Bernoulli Bayesian Updates [paper]
  52. [2026 CVPR] RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processing [paper] [code]
  53. [2026 CVPR] tttLRM: Test-Time Training for Long Context and Autoregressive 3D Reconstruction [paper] [code]
  54. [2026 CVPR] RU4D-SLAM: Reweighting Uncertainty in Gaussian Splatting SLAM for 4D Scene Reconstruction [paper] [code]
  55. [2026 CVPR] Dropping Anchor and Spherical Harmonics for Sparse-view Gaussian Splatting [paper] [code]
  56. [2026 CVPR] BrepGaussian: CAD reconstruction from Multi-View Images with Gaussian Splatting [paper]
  57. [2026 CVPR] AeroDGS: Physically Consistent Dynamic Gaussian Splatting for Single-Sequence Aerial 4D Reconstruction [paper]
  58. [2026 CVPR] OnlineX: Unified Online 3D Reconstruction and Understanding with Active-to-Stable State Evolution [paper]
  59. [2026 CVPR] EmbodiedSplat: Online Feed-Forward Semantic 3DGS for Open-Vocabulary 3D Scene Understanding [paper] [code]
  60. [2026 CVPR] Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Lists [paper] [code]
  61. [2026 CVPR] VarSplat: Uncertainty-aware 3D Gaussian Splatting for Robust RGB-D SLAM [paper]
  62. [2026 ICASSP] Gaussian Mesh Renderer for Lightweight Differentiable Rendering [paper] [code]
  63. [2026 ICASSP] Physics-Driven 3D Gaussian Rendering for Zero-Shot MRI Super-Resolution [paper]
  64. [2026 ICLR] Gradient-Direction-Aware Density Control for 3D Gaussian Splatting [paper] [code]
  65. [2026 ICLR] FastAvatar: Towards Unified Fast High-Fidelity 3D Avatar Reconstruction with Large Gaussian Reconstruction Transformers [paper] [code]
  66. [2026 ICLR] MEGS2: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruning [paper] [code]
  67. [2026 ICLR] Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation [paper] [code]
  68. [2026 ICLR] WorldSplat: Gaussian-Centric Feed-Forward 4D Scene Generation for Autonomous Driving [paper] [code]
  69. [2026 ICLR] Stylos: Multi-View 3D Stylization with Single-Forward Gaussian Splatting [paper] [code]
  70. [2026 ICLR] Universal Beta Splatting [paper] [code]
  71. [2026 ICLR] Progressive Gaussian Transformer with Anisotropy-aware Sampling for Open Vocabulary Occupancy Prediction [paper] [code]
  72. [2026 ICLR] ARTDECO: Towards Efficient and High-Fidelity On-the-Fly 3D Reconstruction with Structured Scene Representation [paper] [code]
  73. [2026 ICLR] D2GS: Depth-and-Density Guided Gaussian Splatting for Stable and Accurate Sparse-View Reconstruction [paper] [code]
  74. [2026 ICLR] CLoD-GS: Continuous Level-of-Detail via 3D Gaussian Splatting [paper]
  75. [2026 ICLR] Color3D: Controllable and Consistent 3D Colorization with Personalized Colorizer [paper] [code]
  76. [2026 ICLR] G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior [paper] [code]
  77. [2026 ICLR] Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstruction [paper] [code]
  78. [2026 ICLR] VIST3A: Text-to-3D by Stitching a Multi-view Reconstruction Network to a Video Generator [paper] [code]
  79. [2026 ICLR] FlashWorld: High-quality 3D Scene Generation within Seconds [paper] [code]
  80. [2026 ICLR] MoE-GS: Mixture of Experts for Dynamic Gaussian Splatting [paper]
  81. [2026 ICLR] UniSplat: Unified Spatio-Temporal Fusion via 3D Latent Scaffolds for Dynamic Driving Scene Reconstruction [paper] [code]
  82. [2026 ICLR] Sharp Monocular View Synthesis in Less Than a Second [paper] [code]
  83. [2026 ICLR] A Step to Decouple Optimization in 3DGS [paper]
  84. [2026 ICLR] SurfSplat: Conquering Feedforward 2D Gaussian Splatting with Surface Continuity Priors [paper] [code]
  85. [2026 ICLR] UrbanGS: A Scalable and Efficient Architecture for Geometrically Accurate Large-Scene Reconstruction [paper]
  86. [2026 ICLR] Splat and Distill: Augmenting Teachers with Feed-Forward 3D Reconstruction For 3D-Aware Distillation [paper] [code]
  87. [2026 ICLR] Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting [paper]
  88. [2026 ICLR] Articulation in Motion: Prior-free Part Mobility Analysis for Articulated Objects By Dynamic-Static Disentanglement [paper] [code]
  89. [2026 ICLR] DiffWind: Physics-Informed Differentiable Modeling of Wind-Driven Object Dynamics [paper] [code]
  90. [2026 ICRA] RealMirror: A Comprehensive, Open-Source Vision-Language-Action Platform for Embodied AI [paper] [code]
  91. [2026 ICRA] Phys2Real: Fusing VLM Priors with Interactive Online Adaptation for Uncertainty-Aware Sim-to-Real Manipulation [paper]
  92. [2026 ICRA] Informative Object-centric Next Best View for Object-aware 3D Gaussian Splatting in Cluttered Scenes [paper]
  93. [2026 ICRA] GaussianCaR: Gaussian Splatting for Efficient Camera-Radar Fusion [paper]
  94. [2026 ICRA] MipSLAM: Alias-Free Gaussian Splatting SLAM [paper] [code]
  95. [2026 WACV] Optimization-Free Style Transfer for 3D Gaussian Splats [paper] [code]
  96. [2026 WACV] Inpaint360GS: Efficient Object-Aware 3D Inpainting via Gaussian Splatting for 360° Scenes [paper] [code]
  97. [2026 WACV] SkelSplat: Robust Multi-view 3D Human Pose Estimation with Differentiable Gaussian Rendering [paper] [code]
  98. [2026 WACV] CSGaussian: Progressive Rate-Distortion Compression and Segmentation for 3D Gaussian Splatting [paper]

暂存

  1. [2025 NeurIPS] Open-Vocabulary Part Segmentation via Progressive and Boundary-Aware Strategy[code]
  2. [2025 NeurIPS] Towards Unsupervised Domain Bridging via Image Degradation in Semantic Segmentation[code]
  3. [2025 NeurIPS] OmniSegmentor: A Flexible Multi-Modal Learning Framework for Semantic Segmentation[code]
  4. [2025 NeurIPS] Continual Gaussian Mixture Distribution Modeling for Class Incremental Semantic Segmentation[code]
  5. [2025 NeurIPS] Instance-Level Composed Image Retrieval[paper][code]
  6. [2025 NeurIPS] Unlabeled Data Improves Fine-Grained Image Zero-shot Classification with Multimodal LLMs[paper][code]
  7. [2025 NeurIPS] Dual-Space Semantic Synergy Distillation for Continual Learning of Unlabeled Streams

相关领域

  1. [2025 CVPR] From Pixels to Words – Towards Native Vision-Language Primitives at Scale [paper] [code]
  2. [2025 CVPR] Exploring Cross-Modal Flows for Few-Shot Learning [paper]
  3. [2025 CVPR] AnyUp: Universal Feature Upsampling [paper]
  4. [2025 CVPR] CoT-PL: Visual Chain-of-Thought Reasoning Meets Pseudo-Labeling for Open-Vocabulary Object Detection [paper]
  5. [2025 CVPR] Data or Language Supervision: What Makes CLIP Better than DINO? [paper]
  6. [2025 CVPR] VISTA: Enhancing Vision-Text Alignment in MLLMs via Cross Modal Mutual Information Maximization [paper] [code]
  7. [2023 CVPR] Black Box Few-Shot Adaptation for Vision-Language models[paper][code]
  8. [2025 ICLR] Towards Calibrated Deep Clustering Network[paper][code]
  9. [2025 NeurIPS] Test-Time Adaptive Object Detection with Foundation Model [paper] [code]
  10. [2025 CVPR] OVRD: OPEN-VOCABULARY RELATION DINO WITH TEXT-GUIDED SALIENT QUERY SELECTION [paper] [code]
  11. [2025 CVPR] Towards Vision-Language Correspondence without Parallel Data [paper] [code]
  12. [2024 ECCV] Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection [paper] [code]
  13. [2025 NeurIPS] Fuse2Match: Training-Free Fusion of Flow,Diffusion, and Contrastive Models for Zero-Shot Semantic Matching[paper][code]
  14. [2025 NeurIPS] SAM-R1: Leveraging SAM for Reward Feedback in Multimodal Segmentation via Reinforcement Learning[paper]
  15. [2025 NeurIPS] OpenWorldSAM: Extending SAM2 for Universal Image Segmentation with Language Prompts[paper]
  16. [2025 CVPR] Upsample Anything: A Simple and Hard to Beat Baseline for Feature Upsampling[paper][code]

多标签图像分类

  1. [2022 IJCV] Learning to Prompt for Vision-Language Models[paper][code]
  2. [2023 ICCV] PatchCT: Aligning Patch Set and Label Set with Conditional Transport for Multi-Label Image Classification[paper] [code]
  3. [2023 ICCV] Cdul: Clip-driven unsupervised learning for multi-label image classification[paper][code]
  4. [2024 ICML] Language-driven Cross-modal Classifier for Zero-shot Multi-label Image Recognition[paper][code]
  5. [2024 AAAI] TagCLIP: A Local-to-Global Framework to Enhance Open-Vocabulary Multi-Label Classification of CLIP Without Training[paper][code]
  6. [2025 CVPR] SPARC: Score Prompting and Adaptive Fusion for Zero-Shot Multi-Label Recognition in Vision-Language Models[paper][code]
  7. [2025 CVPR] Classifier-guided CLIP Distillation for Unsupervised Multi-label Classification[paper][code]
  8. [2025 CVPR] Recover and Match: Open-Vocabulary Multi-Label Recognition through Knowledge-Constrained Optimal Transport[paper][code]
  9. [2025 CVPR] Correlative and Discriminative Label Grouping for Multi-Label Visual Prompt Tuning[paper][code]
  10. [2025 ICCV] MambaML: Exploring State Space Models for Multi-Label Image Classification[paper]
  11. [2025 ICCV] Category-Specific Selective Feature Enhancement for Long-Tailed Multi-Label Image Classification[paper][code]
  12. [2025 ICCV] More Reliable Pseudo-labels, Better Performance: A Generalized Approach to Single Positive Multi-label Learning[paper][code]
  13. [2025 ICCV] Language-Driven Multi-Label Zero-Shot Learning with Semantic Granularity [paper][code]

Training-Free Open-Vocabulary Semantic Segmentation

  1. [2024 CVPR] Clip-diy: Clip dense inference yields open-vocabulary semantic segmentation for-free [paper][code]
  2. [2024 CVPR] Training-Free Open-Vocabulary Segmentation with Offline Diffusion-Augmented Prototype Generation [paper] [code]
  3. [2024 ECCV] Diffusion Models for Open-Vocabulary Segmentation [paper] [code]
  4. [2024 ECCV] ClearCLIP: Decomposing CLIP Representations for Dense Vision-Language Inference [paper] [code]
  5. [2024 ECCV] SCLIP: Rethinking Self-Attention for Dense Vision-Language Inference [paper] [code]
  6. [2024 ECCV] Pay Attention to Your Neighbours: Training-Free Open-Vocabulary Semantic Segmentation [paper] [code]
  7. [2024 ECCV] Proxyclip: Proxy attention improves clip for open-vocabulary segmentation [paper] [code]
  8. [2024 ECCV] Explore the Potential of CLIP for Training-Free Open Vocabulary Semantic Segmentation [paper] [code]
  9. [2024 CVPR] CLIPer: Hierarchically Improving Spatial Representation of CLIP for Open-Vocabulary Semantic Segmentation [paper] [code]
  10. [2024 CVPR] Emergent Open-Vocabulary Semantic Segmentation from Off-the-shelf Vision-Language Models [paper] [code]
  11. [2024 CVPR] Image-to-Image Matching via Foundation Models: A New Perspective for Open-Vocabulary Semantic Segmentation [paper]
  12. [2024 ECCV] In Defense of Lazy Visual Grounding for Open-Vocabulary Semantic Segmentation [paper] [code]
  13. [2025 CVPR] LPOSS: Label Propagation Over Patches and Pixels for Open-vocabulary Semantic Segmentation [paper] [code]
  14. [2025 CVPR] ResCLIP: Residual Attention for Training-free Dense Vision-language Inference [paper] [code]
  15. [2025 CVPR] Distilling Spectral Graph for Object-Context Aware Open-Vocabulary Semantic Segmentation [paper] [code]
  16. [2025 CVPR] Cheb-GR: Rethinking k-nearest neighbor search in Re-ranking for Person Re-identification [paper] [code]
  17. [2025 CVPR] ITACLIP: Boosting Training-Free Semantic Segmentation with Image, Text, and Architectural Enhancements [paper] [code]
  18. [2025 CVPR] Search and Detect: Training-Free Long Tail Object Detection via Web-Image Retrieval [paper] [code]
  19. [2025 ICCV] Harnessing Vision Foundation Models for High-Performance, Training-Free Open Vocabulary Segmentation [paper] [code]
  20. [2025 ICCV] E-SAM: Training-Free Segment Every Entity Model [paper]
  21. [2025 ICCV] ReME: A Data-Centric Framework for Training-Free Open-Vocabulary Segmentation [paper] [code]
  22. [2025 ICCV] CorrCLIP: Reconstructing Patch Correlations in CLIP for Open-Vocabulary Semantic Segmentation [paper] [code]
  23. [2025 ICCV] CCL-LGS: Contrastive Codebook Learning for 3D Language Gaussian Splatting [paper] [code]
  24. [2025 ICCV] Auto-Vocabulary Semantic Segmentation [paper]
  25. [2025 ICCV] Training-Free Class Purification for Open-Vocabulary Semantic Segmentation [paper] [code]
  26. [2025 ICCV] DIH-CLIP: Unleashing the Diversity of Multi-Head Self-Attention for Training-Free Open-Vocabulary Semantic Segmentation
  27. [2025 ICCV] Feature Purification Matters: Suppressing Outlier Propagation for Training-Free Open-Vocabulary Semantic Segmentation[paper][code]
  28. [2025 ICCV] Plug-in Feedback Self-adaptive Attention in CLIP for Training-free Open-Vocabulary Segmentation [paper][code]
  29. [2025 ICCV] Test-Time Retrieval-Augmented Adaptation for Vision-Language Models [paper] [code]
  30. [2025 ICCV] Images as Noisy Labels: Unleashing the Potential of the Diffusion Model for Open-Vocabulary Semantic Segmentation
  31. [2025 AAAI] Training-free Open-Vocabulary Semantic Segmentation via Diverse Prototype Construction and Sub-region Matching [paper]
  32. [2025 CVPR] Self-Calibrated CLIP for Training-Free Open-Vocabulary Segmentation [paper] [code]
  33. [2025 CVPR] Test-Time Adaptation of Vision-Language Models for Open-Vocabulary Semantic Segmentation [paper] [code]
  34. [2025 CVPR] FLOSS: Free Lunch in Open-vocabulary Semantic Segmentation [paper] [code]
  35. [2025 CVPR] TextRegion: Text-Aligned Region Tokens from Frozen Image-Text Models [paper] [code]
  36. [2025 CVPR] A Survey on Training-free Open-Vocabulary Semantic Segmentation [paper]
  37. [2025 CVPR] No time to train! Training-Free Reference-Based Instance Segmentation [paper] [code]
  38. [2024 CVPR] There is no SAMantics! Exploring SAM as a Backbone for Visual Understanding Tasks [paper] [code]
  39. [2025 CVPR] Rethinking the Global Knowledge of CLIP in Training-Free Open-Vocabulary Semantic Segmentation [paper]
  40. [2025 CVPR] Seg2Track-SAM2: SAM2-based Multi-object Tracking and Segmentation for Zero-shot Generalization [paper] [code]
  41. [2024 CVPR] FreeSeg-Diff: Training-Free Open-Vocabulary Segmentation with Diffusion Models [paper] [code]
  42. [2024 CVPR] TAG: Guidance-free Open-Vocabulary Semantic Segmentation [paper] [code]
  43. [2025 CVPR] What Holds Back Open-Vocabulary Segmentation? [paper]
  44. [2025 NeurIPS] Seg4Diff: Unveiling Open-Vocabulary Segmentation in Text-to-Image Diffusion Transformers [paper] [code]
  45. [2025 CVPR] SeMoBridge: Semantic Modality Bridge for Efficient Few-Shot Adaptation of CLIP [paper] [code]
  46. [2025 CVPR] Text and Image Are Mutually Beneficial: Enhancing Training-Free Few-Shot Classification with CLIP [paper] [code]
  47. [2026 ICLR] IMPROVING VISUAL DISCRIMINABILITY OF CLIP FOR TRAINING-FREE OPEN-VOCABULARY SEMANTIC SEGMENTATION [paper]
  48. [2026 ICLR] BEYOND OPEN-WORLD: COSRA, A TRAINING-FREE SELF-REFINING APPROACH TO OPEN-ENDED OBJECT DETECTION [paper]
  49. [2025 NeurIPS] OPMapper: Enhancing Open-Vocabulary Semantic Segmentation with Multi-Guidance Information[paper]
  50. [2025 CVPR] Effective SAM Combination for Open-Vocabulary Semantic Segmentation[paper]
  51. [2026 AAAI] Target Refocusing via Attention Redistribution for Open-Vocabulary Semantic Segmentation: An Explainability Perspective[paper][code]

Training Open-Vocabulary Semantic Segmentation

  1. [2022 CVPR] GroupViT: Semantic Segmentation Emerges from Text Supervision [paper] [code]
  2. [2023 CVPR] Open Vocabulary Semantic Segmentation with Patch Aligned Contrastive Learning [paper]
  3. [2023 CVPR] Learning to Generate Text-grounded Mask for Open-world Semantic Segmentation from Only Image-Text Pairs [paper] [code]
  4. [2023 ICCV] Exploring Open-Vocabulary Semantic Segmentation from CLIP Vision Encoder Distillation Only [paper]
  5. [2023 ICML] SegCLIP: Patch Aggregation with Learnable Centers for Open-Vocabulary Semantic Segmentation [paper] [code]
  6. [2023 NIPS] Uncovering Prototypical Knowledge for Weakly Open-Vocabulary Semantic Segmentation [paper] [code]
  7. [2024 CVPR] SED: A Simple Encoder-Decoder for Open-Vocabulary Semantic Segmentation [paper] [code]
  8. [2024 CVPR] Not All Classes Stand on Same Embeddings: Calibrating a Semantic Distance with Metric Tensor [paper]
  9. [2024 CVPR] USE: Universal Segment Embeddings for Open-Vocabulary Image Segmentation [paper]
  10. [2024 CVPR] CAT-Seg: Cost Aggregation for Open-Vocabulary Semantic Segmentation [paper] [code]
  11. [2024 CVPR] SAM-CLIP: Merging Vision Foundation Models towards Semantic and Spatial Understanding [paper]
  12. [2024 ECCV] CLIP-DINOiser: Teaching CLIP a few DINO tricks for open-vocabulary semantic segmentation [paper] [code]
  13. [2024 ICLR] CLIPSelf: Vision Transformer Distills Itself for Open-Vocabulary Dense Prediction [paper] [code]
  14. [2024 NIPS] Towards Open-Vocabulary Semantic Segmentation Without Semantic Labels [paper] [code]
  15. [2024 NIPS] Relationship Prompt Learning is Enough for Open-Vocabulary Semantic Segmentation [paper][[code]]
  16. [2024 CVPR] DINOv2 Meets Text: A Unified Framework for Image- and Pixel-Level Vision-Language Alignment [paper]
  17. [2025 CVPR] Semantic Library Adaptation: LoRA Retrieval and Fusion for Open-Vocabulary Semantic Segmentation [paper][code]
  18. [2025 CVPR] Your ViT is Secretly an Image Segmentation Model [paper] [code]
  19. [2025 CVPR] Exploring Simple Open-Vocabulary Semantic Segmentation [paper][code]
  20. [2025 CVPR] Dual Semantic Guidance for Open Vocabulary Semantic Segmentation [paper]
  21. [2025 CVPR] DeCLIP: Decoupled Learning for Open-Vocabulary Dense Perception [paper] [code]
  22. [2025 ICCV] Talking to DINO: Bridging Self-Supervised Vision Backbones with Language for Open-Vocabulary Segmentation [paper] [code]
  23. [2025 ICLR] Cross the Gap: Exposing the Intra-modal Misalignment in CLIP via Modality Inversion [paper] [code]
  24. [2025 ICCV] Text-guided Visual Prompt DINO for Generic Segmentation [paper][code]
  25. [2024 CVPR] Multi-Grained Cross-modal Alignment for Learning Open-vocabulary Semantic Segmentation from Text Supervision [paper] [code]
  26. [2024 CVPR] High-Quality Mask Tuning Matters for Open-Vocabulary Segmentation [paper] [code]
  27. [2025 CVPR] Generalized Decoupled Learning for Enhancing Open-Vocabulary Dense Perception [paper] [code]
  28. [2025 CVPR] Mask-Adapter: The Devil is in the Masks for Open-Vocabulary Segmentation [paper] [code]
  29. [2025 CVPR] SegMASt3R: Geometry Grounded Segment Matching [paper] [code]
  30. [2025 CVPR] Unified Open-World Segmentation with Multi-Modal Prompts [paper] [code]
  31. [2025 NeurIPS] OVS Meets Continual Learning: Towards Sustainable Open-Vocabulary Segmentation[paper][code]